Full notes
Full Cosmonator update
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What changed
- Balance
- Gameplay
- Events
- Fixes
We have released another content and balance update for Cosmonator! We have softened the reward handicap curve even further, really opening up the positive flow of character progression. This is especially apparent late-game, but also noticable in general. This will hopefully minimise grind. However, to ensure that the game does not simply become an easy playthrough as a result of this, we have also made some of the later levels slightly more difficult - in particular on the higher difficulties (Hardcore and Impossible). So, you'll earn much more money (less handicap), but you'll really have to spend it wisely. This also means that it's possible (and easier) to rank even higher later on in the game. But be warned: if you pick up an existing profile now, and play an episode 4 level, it might be slightly harder than it was before the update.
Please enjoy! Features
Keyboard remapping is now available.
Any key can be used as a spell hotkey.
New Master Upgrade: Defensive Master.
Improvements
Visual improvements on backgrounds.
Some additional gem effects on certain spells, including Grenade, Laser Spirit, Singularity.
Gauntlet balance. Smoother, more gradual curve with a gentler start, for longer playability.
Masteries are now rank reliant; you unlock more as you progress with ranks later on.
Level 2 Missile Upgrade effects (Napalm, Ion and Chemical) now work on a critical hit / chance basis, but are more powerful / severe.
Continued Reward / Rank positive improvement; even less reward handicap, especially for later ranks.
Later levels made slightly more difficult, overall, to contend with the more positive character progression.
Sell allowance tweaked; sell system GUI polished.
Overall spellcasting nerfed slightly (both charges and energy efficiency).
Visual improvements on some effects, spells and explosions.
Energy Syphon nerfed but made level 2 spell (not 3); this makes Energy Master slightly more versatile.
Energy Shield gem function changed.
Additional Gauntlet events.
Bugfixes
Enemy behaviour during Invisibility spell fixed.
Singularity bugs fixed.
Decoy enemy aim bug fixed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
