Full notes
Full Cosmonator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Balance
- Store
Another big update! Sorry for the wait! The much-anticipated sell functionality is here, but in a limited scope so that we can see the effect. You will also receive the challenge reward if you finish a level while meeting the bonus requirement the first time you attempt it. This should reduce the amount of compulsory replaying of levels. We have also added quite a bit of content (levels and enemies) and polish. The reward curve has been adjusted even further to be more forgiving. Please note that at this point, you cannot sell Master Upgrades! There are too many other upgrades and spells that are unlock-dependent on Master Upgrades in some conditions, so for now we are keeping them unsellable. In the future we will consider making it so that you can sell a Master Upgrade once you’ve sold all other dependent upgrades and spells first. Thanks again from the bottom of our hearts to everyone that has bought and played Cosmonator and especially to everyone that has given feedback! Please enjoy this update! Full details follow: Features
Sell function, with limited sell allowance
New level: Ritual Chamber (episode 3)
New enemies: Cash Ship, Large Cash Ship, Adjudicator, Adjutant, Dome Turret, The Magus (miniboss)
Improvements
Bonus rewards (75 % health level completion) are now available upon first attempts at missions; no need to replay
Much rebalancing of rewards and some redesign of existing levels in order to accommodate this new system
Some individual levels are now locked when playing on lower difficulties. This includes Ritual Chamber (only available on Hardcore)
Laser Spirit changed slightly; more focussed laser firepower straight ahead
- Some spells slightly rebalanced (very little of this this time around)most notably, Energy Reap nerf, Mystic Ball nerf, many duration buff spells duration improved
Even less rank penalty on later ranks
Spell gem upgrade description always visible in shop screen even when you don’t have a gem
Spell charges are now shown in centre screen text popup when spell is cast
Very slight difficulty adjustments to broaden the difficulty spectrum - some aspects have been made easier on Rookie and Normal, and some aspects have been made harder on Hardcore and Impossible
Medikit enemies added in many later levels, but those levels also made harder; notably Heart of Darkness
Victory / reward screen polished
Bugfixes
Laser Lance duration fix
Drone and Mastery shop screen locked item bug fixes
Time Sphere / laser interaction bug fix
Reap cash increase bug fix
Source
Changelog.gg summarizes and formats this update. How we read updates.
