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Steam News28 March 20188y ago

Cosmonator update 2.7.0 released

Another big update! Sorry for the wait! The much-anticipated sell functionality is here, but in a limited scope so that we can see the effect.

Full notes

Full Cosmonator update

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What changed

0 fixes6 additions8 changes0 removals
  • Events
  • Gameplay
  • Balance
  • Store
addedAnother big update! Sorry for the wait! The much-anticipated sell functionality is here, but in a limited scope so that we can see the effect. You will also receive the challenge reward if you finish a level while meeting the bonus requirement the first time you attempt it. This should reduce the amount of compulsory replaying of levels. We have also added quite a bit of content (levels and enemies) and polish. The reward curve has been adjusted even further to be more forgiving. Please note that at this point, you cannot sell Master Upgrades! There are too many other upgrades and spells that are unlock-dependent on Master Upgrades in some conditions, so for now we are keeping them unsellable. In the future we will consider making it so that you can sell a Master Upgrade once you’ve sold all other dependent upgrades and spells first. Thanks again from the bottom of our hearts to everyone that has bought and played Cosmonator and especially to everyone that has given feedback! Please enjoy this update! Full details follow: Features
addedNew level: Ritual Chamber (episode 3)
addedNew enemies: Cash Ship, Large Cash Ship, Adjudicator, Adjutant, Dome Turret, The Magus (miniboss)
changedImprovements
addedBonus rewards (75 % health level completion) are now available upon first attempts at missions; no need to replay
addedMuch rebalancing of rewards and some redesign of existing levels in order to accommodate this new system

Another big update! Sorry for the wait! The much-anticipated sell functionality is here, but in a limited scope so that we can see the effect. You will also receive the challenge reward if you finish a level while meeting the bonus requirement the first time you attempt it. This should reduce the amount of compulsory replaying of levels. We have also added quite a bit of content (levels and enemies) and polish. The reward curve has been adjusted even further to be more forgiving. Please note that at this point, you cannot sell Master Upgrades! There are too many other upgrades and spells that are unlock-dependent on Master Upgrades in some conditions, so for now we are keeping them unsellable. In the future we will consider making it so that you can sell a Master Upgrade once you’ve sold all other dependent upgrades and spells first. Thanks again from the bottom of our hearts to everyone that has bought and played Cosmonator and especially to everyone that has given feedback! Please enjoy this update! Full details follow: Features

  • Sell function, with limited sell allowance

  • New level: Ritual Chamber (episode 3)

  • New enemies: Cash Ship, Large Cash Ship, Adjudicator, Adjutant, Dome Turret, The Magus (miniboss)

Improvements

  • Bonus rewards (75 % health level completion) are now available upon first attempts at missions; no need to replay

  • Much rebalancing of rewards and some redesign of existing levels in order to accommodate this new system

  • Some individual levels are now locked when playing on lower difficulties. This includes Ritual Chamber (only available on Hardcore)

  • Laser Spirit changed slightly; more focussed laser firepower straight ahead

  • Some spells slightly rebalanced (very little of this this time around)most notably, Energy Reap nerf, Mystic Ball nerf, many duration buff spells duration improved
  • Even less rank penalty on later ranks

  • Spell gem upgrade description always visible in shop screen even when you don’t have a gem

  • Spell charges are now shown in centre screen text popup when spell is cast

  • Very slight difficulty adjustments to broaden the difficulty spectrum - some aspects have been made easier on Rookie and Normal, and some aspects have been made harder on Hardcore and Impossible

  • Medikit enemies added in many later levels, but those levels also made harder; notably Heart of Darkness

  • Victory / reward screen polished

Bugfixes

  • Laser Lance duration fix

  • Drone and Mastery shop screen locked item bug fixes

  • Time Sphere / laser interaction bug fix

  • Reap cash increase bug fix

Source

Steam News / 28 March 2018

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