In this update5
Full notes
Full Cosmonade update
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What changed
- UI and audio
- Balance
- Gameplay
- Performance
Cosmonade changes
Advanced Bot AI Update + UI Polish
A major update has just been deployed for Cosmonade.
This patch completely reworks bot behavior in order to make matches far more dynamic, believable and strategically coherent.
New Advanced Bot AI System
Bots now:
have multiple difficulty levels randomly assigned each match
react differently depending on their difficulty level
respect the role of their ship (attacker, defender, convoy, mine destroyer, etc.)
adapt their decisions in real time depending on the situation
prioritize targets dynamically based on:
health
resources carried
enemy positioning
threat level
distance
ship orientation
use abilities contextually and intelligently
avoid asteroids, planets, mines and dangerous trajectories
manage pursuit, retreat, strifting and defensive behaviors dynamically
can now make different tactical decisions even within the same team
The objective was to make matches feel much less repetitive and significantly closer to real player behavior.
Scoreboard Improvements
The scoreboard now differentiates:
Death → destroyed by another player
Crash → destroyed by asteroids or planets
This gives clearer match statistics and a better understanding of what happened during games.
UI Polish
Several visual and interface improvements were also added:
cleaner and more readable score displays
improved interface consistency
general visual polish across menus and gameplay UI
More updates are coming soon with Season 2 approaching.
Source
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