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Steam News25 May 20263mo ago

Major Patch 2026-05-25 9:30

Advanced Bot AI Update + UI Polish A major update has just been deployed for Cosmonade. This patch completely reworks bot behavior in order to make matches far more dynamic, believable and strategically coherent.

In this update5

Full notes

Full Cosmonade update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions8 changes0 removals
  • UI and audio
  • Balance
  • Gameplay
  • Performance
changedAdvanced Bot AI Update + UI PolishA major update has just been deployed for Cosmonade.
changedAdvanced Bot AI Update + UI PolishThis patch completely reworks bot behavior in order to make matches far more dynamic, believable and strategically coherent.
changedBots now:prioritize targets dynamically based on: health resources carried enemy positioning threat level distance ship orientation
addedBots now:can now make different tactical decisions even within the same team
changedThe scoreboard now differentiates:Crash → destroyed by asteroids or planets
addedUI PolishSeveral visual and interface improvements were also added:

Cosmonade changes

changedA major update has just been deployed for Cosmonade.
changedThis patch completely reworks bot behavior in order to make matches far more dynamic, believable and strategically coherent.
changedprioritize targets dynamically based on: health resources carried enemy positioning threat level distance ship orientation
addedcan now make different tactical decisions even within the same team
changedCrash → destroyed by asteroids or planets

Advanced Bot AI Update + UI Polish

A major update has just been deployed for Cosmonade.

This patch completely reworks bot behavior in order to make matches far more dynamic, believable and strategically coherent.

New Advanced Bot AI System

Bots now:

  • have multiple difficulty levels randomly assigned each match

  • react differently depending on their difficulty level

  • respect the role of their ship (attacker, defender, convoy, mine destroyer, etc.)

  • adapt their decisions in real time depending on the situation

  • prioritize targets dynamically based on:

    • health

    • resources carried

    • enemy positioning

    • threat level

    • distance

    • ship orientation

  • use abilities contextually and intelligently

  • avoid asteroids, planets, mines and dangerous trajectories

  • manage pursuit, retreat, strifting and defensive behaviors dynamically

  • can now make different tactical decisions even within the same team

The objective was to make matches feel much less repetitive and significantly closer to real player behavior.

Scoreboard Improvements

The scoreboard now differentiates:

  • Death → destroyed by another player

  • Crash → destroyed by asteroids or planets

This gives clearer match statistics and a better understanding of what happened during games.

UI Polish

Several visual and interface improvements were also added:

  • cleaner and more readable score displays

  • improved interface consistency

  • general visual polish across menus and gameplay UI

More updates are coming soon with Season 2 approaching.

Source

Steam News / 25 May 2026

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