Full notes
Full Cosmonade update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Performance
Cosmonade changes
Two maps were introduced for Season 2:
SYSTEM GRAVITRONEX, this map contains a large gravitron at the center of the system.
SYSTEM MEGALOPOLIS, this map is a variant of the METROPOLIS SYSTEM, the density of planets is even greater for more noyorbs per minute, and the teleporters are scattered on the outer periphery of the gravitational zone to allow for even more surprising assaults and defenses at the Cosmoports!
A rebalancing of the dispersion of planets and asteroids has also taken place in order to optimize the available noyorbs.
A new option has been added for fans of mouse gaming. When the rotation of the camera is locked, you can now steer the ship with the right click, like in Hack'n Slash games!
Additional updates and improvements are already in development!
Cosmonade combines:
intense spaceship piloting
fast FPS-inspired combat
the power feeling of a hack-and-slash
and the strategic depth of a MOBA
All of this in a seamless battlefield with no walls, where absolutely everything is destructible.
Source
Changelog.gg summarizes and formats this update. How we read updates.
