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Full Cosmolon update
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What changed
- Gameplay
- Performance
Cosmolon V1.2 "Now there's a Scoreboard, but still Not an Update!" Update
Greetings, again!
Hello once again, space captains, groovy fellows, and game dev supporters! I am glad you are here! Although I am a bit early for the first-year anniversary of Cosmolon, which was released back on Aug 28th, 2025, I wanted to let you all know something.
I am continuing to learn game dev (currently working on my new project that you can see on YT. Search up Se7enZ), and I wanted to make a tradition here for those that follow me. Let's dive into it.
There will only be one Cosmolon made by me. I tried very hard to craft something with limited skill, and I will never forget what it meant to actually have my pixels move and shoot at enemies that did the same. (Still SO THANKFUL for Branno's guide! Credit to Branno!) Now, as I am still learning what it takes to construct great games, I wanted to do something strange that I hinted at before.
My goal is simple. Every year (or so), release a small Major Update! for Cosmolon. Maybe one year, I will add hats to the ships. Bug fixes will go into them as well. I will do this until like I won't, but there is a spirit, a vibe if you will, that I want to cultivate as I make games. Quality, Fulfillment, and Fun matter to me.
Now, it is IMPORTANT for me to stress a few things with Cosmolon. Under the hood of this little game, things are VERY VERY janky. Even as I work on my next game, going back to the code just to add scoring was odd. Things are held together with jank and more jank.
In fact, a little behind-the-scenes here, but when I created the scoreboard text system that says "SCORE: 0" at the top, I made it outside of everything else so as not to disturb the core code as much as possible.
With this in mind, any future updates will likely not be things that fundamentally alter the game as you know it. Instead, I will tack on things (made with heart, of course <3 ) that can be implemented well.
So I hope you all enjoy my little space game and stay tuned for my other projects. I will list the changes in cool, game dev speak below. Come join my community, hang out, speak about game dev, and make games!
See you in the stars!
(And let me know what your high scores are, even if they aren't saved. Maybe next update. Rounding is okay XD )
Updates:
Added Scoreboard, which adds points based on enemies being killed
Added a Score Chest with custom pixel art that, when destroyed, adds +100 more points
Powerups add a random amount to your score
The Mid and Final Boss also adds a significant amount to your score
Some enemies (although I think I missed one) will not add to your score to prevent farming
Bug Fixes:
Fixed a bug where not killing enemies will create too many entities that will eventually lead to a really, really low framerate.
This fix is not perfect, so let me know if you experience any bugs. Essentially, low-tiered enemies will despawn if the game detects low FPS after a random number of seconds at that low FPS.
This fix may cause unintended issues on Super Potato computers, but like I doubt that is the case for a game like this, so it shouldn't happen. Right? Please!
Se7enZ, Pixel Artist, Game Dev, Coffee Lover
Source
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