What changed
5 fixes0 additions1 change2 removals
- Fixes
- UI and audio
- Gameplay
fixedPatch 0.51.2Happy Sunday! I'm continuing to smooth out some remaining rough edges, and have a few more updates coming in that regard, but happy with progress. With the most important issues resolved (I think), I'm focusing on finishing up the save/resume game systems for hopefully later this week.
fixedPatch 0.51.2Fixed a bug with the assault synergy that could cause it to give ammo to non-assault abilities (including augments) while they were reloading. This would cause them to get stuck reloading, and in the case of augments could permanently disable them.
fixedPatch 0.51.2Fixed an issue that would cause enemy bullets from the Valknari Elite ship to become intangible, unable to collide with weapons or disappear
fixedPatch 0.51.2Fixed a bug that was preventing the "Weapons Upgraded" stat from properly updating post-game
fixedPatch 0.51.2(Mouse Only) Fixed a bug that would cause you to be unable to highlight the first augment after upgrading until you moused over a different augment
removedPatch 0.51.2Forger Synergy Gold Spawn Sound should no longer be too loud
Cosmic Raze changes
fixedHappy Sunday! I'm continuing to smooth out some remaining rough edges, and have a few more updates coming in that regard, but happy with progress. With the most important issues resolved (I think), I'm focusing on finishing up the save/resume game systems for hopefully later this week.
fixedFixed a bug with the assault synergy that could cause it to give ammo to non-assault abilities (including augments) while they were reloading. This would cause them to get stuck reloading, and in the case of augments could permanently disable them.
fixedFixed an issue that would cause enemy bullets from the Valknari Elite ship to become intangible, unable to collide with weapons or disappear
fixedFixed a bug that was preventing the "Weapons Upgraded" stat from properly updating post-game
fixed(Mouse Only) Fixed a bug that would cause you to be unable to highlight the first augment after upgrading until you moused over a different augment
Patch 0.51.2
Happy Sunday! I'm continuing to smooth out some remaining rough edges, and have a few more updates coming in that regard, but happy with progress. With the most important issues resolved (I think), I'm focusing on finishing up the save/resume game systems for hopefully later this week.
As always, if you're enjoying the game please leave a review. The feedback so far has been really encouraging, but gotta get a few more reviews so the game can get its first, all important, official rating.
Onto the notes:
Bugs
Fixed a bug with the assault synergy that could cause it to give ammo to non-assault abilities (including augments) while they were reloading. This would cause them to get stuck reloading, and in the case of augments could permanently disable them.
Fixed an issue that would cause enemy bullets from the Valknari Elite ship to become intangible, unable to collide with weapons or disappear
Fixed a bug that was preventing the "Weapons Upgraded" stat from properly updating post-game
(Mouse Only) Fixed a bug that would cause you to be unable to highlight the first augment after upgrading until you moused over a different augment
QoL
Forger Synergy Gold Spawn Sound should no longer be too loud
Drone and Recon synergy units needed now match the tooltip text
(Mouse Only) You no longer need to left click to make the cursor reappear when quitting or restarting to the main menu