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Full Cornucopia® update
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What changed
- Balance
- Gameplay
- Events
- Fixes
- Store
- Maps
Cornucopia® changes
Steam post image
Howdy!
So what started as fixing bugs for a hotfix turned into 16+ hour days and a serious update, lol. You'll find a dramatically new system that changes your tool automatically (which frees up your hotbar slots so they're not crammed with the main tools, and which I hope to improve further with your feedback). There's also a new radial dial for selecting a specific tool (hold Tab or hold 1 on your keyboard, or dpad up on your controller). But hopefully the auto-tool alone works best for most of you. The procedural dungeons go deeper now, each one 5 levels deeper than the last, so... 10, 15, 20, 25, 30 levels deep to get to the bosses. Also adjusted the bosses, and juiced up a bunch of the gameplay, like opening chests and the new tool special visuals. Your watering can never runs out anymore, but filling it gives a charge bonus so the water lasts longer. Spiced up the title screen a little bit with an interactable Pickle the cat and Munger the dog. Pick them up and throw them around, lol. I noticed many new players were dropping out before figuring out how to plant seeds, so now you can plant directly into the soil, with just a slight hidden penalty versus tilling the ground first. It's visually distinct with a smaller soil patch, so it won't be confusing. And a ton of other bug fixes and changes. Lots of balancing on the economy and drop rates too. It was too easy to get money. Still getting feedback on all that, and it will improve even more in the future. I don't even remember off the top of my head what else was changed. If you're curious, just take a look below!
There are a lot of bug fixes, but also a lot of CHANGES. So please let me know if you find any bugs asap! (I'll be posting hotfixes as we discover any bugs from all these changes asap) <3 ty
Thank you,
David ❤️
⭐ The Big Stuff
The dungeons go deeper. Every boss used to sit on floor 10. Now the Spider cave is still 10, but the Beach caves go down 15 floors, the Slime caves 20, the Lava caves 25, and the Frozen caves 30. The boss waits at the bottom of each. Drop bonuses scale all the way down, and the ladder menu has a checkpoint every 5 floors so you don't have to redo the whole climb.
The Smart Tool Slot + tool wheel. Your tools live in one slot now instead of taking up half your hotbar. Tap it to open the tool wheel and pick one, or leave it on Auto and it equips the right tool for whatever you're pointing at. Soil gets the hoe, dry crops get the watering can, enemies get your weapon. Hover anything on the wheel and it tells you what it does. The number row changed with it: 1 is your tool slot, 2 through = are your item slots, and it's all rebindable (your custom bindings carry over untouched).
Every tool has a special move now. Charge it up and each tool does its own thing: the scythe does three fast spins that clear the grass around you, the pickaxe jumps and slams down with a shockwave that breaks the rocks around you, the axe does a big spinning cleave, and the hoe leaps and tills the soil in a ripple. And if a special gets interrupted before it lands, it refunds its TP now.
The watering can never runs out. An empty can waters at normal strength forever, so the refill chore is gone. Filling it up gives you charged water instead: while you have some, each pour keeps the soil wet for two days. Bigger tanks hold more charged water.
A free starting weapon in your storage shed.
A "What's New?" section on the title screen so you can see what changed without leaving the game.
Plant seeds without tilling. You can plant straight into untilled farm soil now. It grows normally, just with a small yield penalty versus properly hoed ground. It looks different too (a smaller soil patch) so you always know which is which. New players also start with 3 seeds matched to the current season, so the first goal is obvious.
- Music crossfades now. Songs blend into each other instead of hard-cutting, everywherezone changes, cutscenes, festivals, sleeping. Fixed a bunch of wrong-song-stuck-playing bugs too, and all 13 festivals actually keep their festival music now (only 5 did before). Plus a new title screen song: A Little Older, A Little Wiser .
Doors are way faster. Re-entering an area you've already visited went from 3.37s to 0.67s in our tests. You can start walking while the area is still fading in, the fades are actually smooth now instead of snapping, and you don't stand frozen for a second after arriving.
A bunch of small feel improvements. Picking up items quickly raises the pitch with each grab, rare finds get a chime and a little rumble, inventory icons pop when you hover them, villagers bob a little as they walk, and the emoji reactions above characters' heads queue up instead of cutting each other off.
✨ Quality of Life
Shops show you the stats before you buy. Hover any weapon or hat on a shelf and you see exactly which stats it grants, plus a +? Random Bonus Stat for the extra roll you get at purchase. The info panel sits cleanly above your hotbar now too, instead of poking off the corner of the screen or hiding behind your items.
Materials stack to 999. Ore, stone, wood, coal, clay, fibre, raw gems and the like used to cap at 99 and bury you in half-full stacks. Works fine on your existing save.
Machines celebrate a little when they finish. Furnaces, sanders and juicers give a small punch, sparkle and chime when an item pops out. Only when the machine is actually on your screen, so no mystery dings from across the map.
Food that heals you shows it. A soft sparkle lifts off your character when food restores health or energy.
The backdrop follows the seasons. The hills and pine forest behind your farm actually look like summer in summer and turn golden in fall, instead of staying spring-colored until winter.
Cutting grass stops flooding your bag. One cut gives at most one bonus item now, and the seed you find matches the current season so you can always plant it right away. The rare finds are exactly as rare as before.
The TV forecast is accurate now. It used to say sunny all winter and right before every blizzard. It forecasts the real weather now, and Spring day 1 gets real weather too (it was locked to sunny every single year).
Sleeping after midnight still sells your shipping bin. Items loaded late no longer sit there until the next night.
Rumble calmed down. Everyday tool work (tilling, watering, mining) doesn't buzz the controller anymore. Combat, bosses, fishing and the big reward moments still do.
💾 Saves & Progression
The item on your cursor can't be lost to a save anymore. It gets tucked back into your bag before the save writes.
Quitting mid-save can't hurt your file. The menus wait out the save, and the save writes its files in a crash-safe order.
Spending money no longer drags your achievements backwards. Every fee you paid (land, houses, arcade games) was quietly subtracting from your lifetime earnings, so the earn-10k/100k/1M achievements kept sliding back. One Mountain Home purchase erased 150k of tracked earnings. Fixed.
Walking out the door mid-save can't scramble your file. The after-sleep save runs for a couple of seconds while you can still move, and stepping through a door right then could load you into the wrong place. The door waits for the save now.
A confused save can't drop you in the void. Loading checks where you're standing against the zone you're in, and puts you back on solid ground if they disagree.
A new farm is actually new. Starting a new game no longer inherits the last farm's romances, kill counters, festival records or boss loot locks.
Upgraded from the demo? The full game knows it now. Some demo-born saves still thought they were the demo, with locked festivals, quests and zones.
A pile of achievements now unlock on older saves the moment you load, if you already earned them: Angler, the boss achievements, I Like To Play, Slam the Glass, BOOM, Mastered, Home Decorator and a few more.
Sweet potato plants stay sweet potatoes on older saves. They were turning back into regular potatoes at harvest.
Shops keep their stock when you reload. The shelves don't reshuffle, and sold-out limited items stay sold out.
Loading with a full backpack is safe now. No discarded items, no blanked watering can, and the first recovered item goes into the right container.
🌍 World & Villagers
One stuck villager no longer freezes everyone else.
The clock pauses during loading screens. Game minutes were quietly passing behind the black screen.
Rain and snow fall in every outdoor area now. A bunch of places (the lake, the plains, the park and more) played the rain sound with no actual rain.
No more skipped calendar days. Sleeping right at the midnight rollover could skip a whole day, along with any birthday or festival on it.
The lava heat shimmer stays in the lava caves. It used to follow you home and stay stuck on your whole screen.
Roofs and trees go solid again after you warp out from under them.
Guma's bedroom door drops you by the shipping bin now, not in the river.
Auctions end when you walk out. And the auction can't destroy your listed item, or your pet, if you leave mid-bidding. Everything comes back to you.
Talking to a villager during a scene counts toward your "talk to X" card quests.
Cave bosses keep their boss music instead of switching to cheerful farm tunes.
Declined a date or a proposal? You get back the exact chocolate or ring you offered, not a random cheap one.
Slimes actually breed now. The pairing was ignoring gender, so a lot of pairs would cuddle forever and never have babies.
A stalled letter comes back instead of vanishing with its blueprint attached, and the Old Mines letter can't be permanently missed anymore.
🌱 Farming
Crops can't secretly grow double overnight. Being out in the fields past midnight could credit the same night's growth twice.
Scarecrows behave. No more ever-growing lists, no more one scarecrow blocking spawns across a whole map row, no more one bad roll killing a night's regrowth.
You can plant on tilled + watered holes again. Removing water was secretly marking the tile as occupied, so whole watered fields refused seeds.
Watered dirt shows wet right away from sprinklers and rain, not just after a reload.
Sprinkler spray looks right. It was rendering as corrupt blue squares in the shipped game.
"Chance At Larger Vegetable Harvesting" actually works. The card announced the upgrade and then changed nothing.
🎣 Fishing
The minigame bonus you see is the bonus you get. The bonus you built up was being thrown away at reward time. The penalty bumper was even making your fish BIGGER.
The fishing festival can be won. First place was mathematically impossible some years. Your entry survives a save and reload now too.
Rare fish got their size back. A Whale Shark could never out-weigh a common Large Trout, because rare fish rolled their size from the medium band. They roll from their own top band now.
Esc respects your catch. Cancelling at the wrong moment used to eat the fish you'd caught, or quietly break fishing until you restarted the game.
Fishing charged you energy twice per catch. It's once now, and the Conserve Energy card is a real 25% chance instead of secretly always-on.
💰 Items & Shops
Two infinite-money exploits are dead (auction appraisals and a bulk-buy refund card), and the cooking pot no longer turns cheap ingredients into full-price dishes.
Your money can't wrap around into negative at 2.1 billion. If you were anywhere near this, respect.
Key items can't be destroyed in the shipping bin. All three ways of putting items in now respect "this can't be sold".
A full shipping bin tells you it's full. It used to play the "sent!" sound while the overflow quietly landed at your feet.
Birthday Money pays its top tier. The $500-1000 gift was unreachable. A name mix-up always paid the smaller one.
Split stacks stay where you meant. Splitting a backpack stack with a chest or the bin open used to send the remainder into it. Worst case, it got sold.
Hand-picked dishes keep their value. Taking a cooked dish off the counter by hand used to drop its entire cooked-value bonus.
Drops rebalanced. Bats and magic skeletons were flooding you with their special drops (Honey, Magic Dust, Silk Rope). Those are back to being special. Nothing was removed, just rare again.
Stores show the right item pictures the moment you walk in after loading, and shop stock actually rolls differently per season now.
The tumbler polishes everything. Garnet, topaz, zircon, amethyst, peridot, amber, opal, spinel and turquoise come out cut and polished now, same as emeralds and rubies always did.
An empty tool belt no longer errors when you pick something up.
The crossbow restocks visibly in the carpenter's shop.
"Catch 150 Fish" waits for 150 (it was popping at 50).
Corrupt item stacks are blocked. A negative item count can't slip into your bag and scramble a save down the line.
The crypto rig's jackpots exist now. The two big payout tiers were unreachable, and a failed night showed the failure message but paid full coins anyway.
⚔️ Combat, Tools & Pets
Critical hits actually hit critically. Crit gear, crit cards and the birthday crit buff were all showing big damage numbers while dealing normal damage underneath. The number you see is the damage you deal now.
Auto mode fights smarter. It remembers the weapon you last used instead of grabbing the highest-TP one, holds your weapon through a fight even if your cursor slips off a moving monster, never equips a ranged weapon to burn your ammo, and never picks a weaker copy of a tool you've upgraded.
The pickaxe plays both of its swing animations. It only ever showed one of them unless you'd also swung a sword.
Riding a pet made everything else invincible. While mounted, enemies quietly couldn't hurt any other creature. Fixed.
No more permanent slow-walk. Getting slowed or chilled and then sleeping used to leave you slow for the rest of the session.
Bombs behave on laggy frames. One blast per bomb, no more double drops, and the infinite-rare-ore trick is closed.
Passing out only costs you once. Collapsing could occasionally charge the day-skip penalty twice.
Baby horses wait to grow up before you can ride them.
Disgusting food actually applies its debuff.
Your last arrow counts. The final arrow or bolt used to land with no type bonus, no status effect and no TP gain.
Milking is fair on a controller. The same cow was giving Gold Milk to mouse players and Small Milk to pad players, and slimes couldn't be milked on pad at all.
The Lost Pet Whistle only gets used up when it actually calls a pet, and the pet skill tree's Milkable perk does something now (it was a dead point).
Birthday buffs are real now. Faster Skillups only ticked by coincidence and Animal Happiness Boost did literally nothing.
🎮 Controller & Steam Deck
The scratch-card trap is fixed (Steam Deck). The close button always shows now, so no more restarting the game to escape a card. Thanks to the player who reported it.
The controller cursor behaves. It hides during normal play and comes back for menus, or the moment you touch the real mouse.
Pressing Start during a door won't freeze you. Hitting Start while an area was still loading could open the backpack and lock the arriving zone half-built.
Gift-giving on pad is safe. It could error out next to an NPC with an empty slot, and could even gift away a TOOL. It checks and gives the same item now, matching mouse.
Buying in bulk on pad matches mouse. It used to skip the closed-day checks and never credited your Shop quest card.
Vending machines can't eat your money on a controller anymore, and the vending achievement fires like it should.
Volume sliders stopped hammering your disk. Every tick of a drag was writing settings to disk and silencing every playing sound.
The version label fits on the Steam Deck screen. It was sliding off the left edge of the title.
Plus a batch of behind-the-scenes crash guards for controller and Steam Deck players.
🗣️ Language Polish
- Korean playersyour text is fixed. An old find-and-replace had broken Korean words that happened to contain a certain syllable, so Christmas, crystal, checklist and more showed a chunk of English in the middle of the word. 178 of those across 18 characters' dialogue are repaired. Sorry about that one.
A real German cleanup pass. We sat down with native German reviewers and rewrote 85 lines across 36 characters, so everyone talks like a real German who fits their age and personality.
Cards read right in German. Timers and bounty rewards were showing the wrong text.
🎒 Inventory Sorting
Sort actually sorts everything now. Upgraded tools group with your other tools, sort-by-name uses your language's names, sort-by-value uses the real sale price, and 100+ odd items (blueprints, duck eggs, jelly milks) got slotted into their proper categories.
🐶 Dialogue
Munger's early line makes sense now. He used to greet you on day one praising the farm work you hadn't done yet. He talks about your potential instead, lol.
🔧 More Fixes
Arachnophobia mode restores the spider-bridge label properly when you switch it back off.
Mouse rebinds show the right hints. Binding an action to a mouse button was showing the swapped LEFT / RIGHT click hint.
Pet bonding counts every brush. Brushing an animal that wasn't following you was erroring out and swallowing the bond reward.
Small title screen touches. A soft warm glow behind buttons when you hover or select them, and the "What's New" list scrolls one line per notch again (the mouse wheel was teleporting it to the top or bottom).
Nothing blinks out of view before the screen goes dark. Grass, water reflections and emote bubbles used to pop out halfway through a fade.
A pile of rare bugs is gone. Your pet's race winnings can't evaporate if you fast-travel right after a race, harvest sparkles can't freeze in the air, underwater light-shafts can't linger after you leave the water, and the false "you look stuck" hint stopped popping at players who were doing just fine.
Skill points spend one at a time. Holding the mouse on a skill node was draining points while held.
The journal now tells the truth about romance. Couples showed as "Married" while only dating, and heart levels could climb past 10.
White-blossom trees shed white leaves when you hit them, not green ones.
A pile of hidden log spam is gone. Every hoe click was writing debug logs behind the scenes, which was a real cost on Steam Deck.
⭐ Loving the game? a Steam review helps more than you'd think, and we read every one. 🐛 Found a bug? drop it in our Discord bug channel or a Steam discussion and I'll get on it asap.
💬 Join the community: come hang out and report anything weird in our Discord.
Source
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