Full notes
Full CORE update
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What changed
- Gameplay
- UI and audio
- Fixes
- Balance
- Maps
CORE changes
NEW ADDITIONS
>Polished ALL of act 2
>Polished ALL of act 3
>Completely remade levels: 2-2, 2-4, the clock in 3-2
>Added fossil fuels to 3-1
>Added spawn particles for “living” enemies [the ones that aren't robots]
>Added blood particles when you hit an enemy [dont mind the fact robots bleed, im too lazy to change the color]
>Gave the healers a sound when active
>Made some enemies back up after getting hit, the affected enemies include: Slicers, Crushers, Dashers, Droids, Gangstalkers, and summoners.
>Made an icon appear on top of an enemies head after a few seconds of being alive
>Added a cutscene at the very start of the game
FIXES/BUGS
> fixed the Hook icon showing up in the tutorial
>updated the death particles to look good
>hopefully fixed the door audio playing from the wrong ear
>Nerfed dashers damage
>Made the cave roof actually visible on the maps that have one [only took a year of development to figure that out.]
>Buffed the Slicer’s health to be 2 hit in acts 1 and 2
>HOPEFULLY fixed the bug where multiple waves can start at once
>nerfed player Walk, Run, hook, dash, and explosion speed.
>nerfed the speed of: The Dasher, and the ACT 4 mini boss.
>Made the Slicer, Crusher, and dasher slow down when the player is in a small range.
>Removed Evil 13.exe
Source
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