In this update7
Full notes
Full Cooking Simulator 2: Better Together update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
- Fixes
- Server
Cooking Simulator 2: Better Together changes
Steam post image Patch #2 is now live.
This one brings a mix of performance improvements, gameplay updates, and a lot of fixes across different systems. As always, thanks for all the feedback so far. It really helped us decide what to focus on next.
Features & Improvements
Improved memory usage in the shop
Added option to start a solo cozy home-only game
Improved save system performance
Especially when overwriting existing saves, which should reduce autosave stutters
Player progression UI performance improvement
Sandbox & Gameplay
Added option to toggle automatic incoming orders
Added option to manually spawn customer groups using the bell
Added hover feedback to the bell
Added autosave option in the player apartment
Added ability to pin a blueprint in the assembly dish selection screen
World space pings no longer show when the player is not looking at them
Updated customer behavior
New groups now appear when there are no active orders
Adjusted maximum height of ingredients that can be placed on a pan
Dish Rating Changes
We made adjustments to how dish ratings are calculated and displayed:
Missed
Poor
Decent
Decent+ for meeting at least 2 preferences
Good
Good+ for meeting at least 2 preferences
Excellent
Excellent+ for meeting at least 2 preferences
Perfect
Perfect+ for meeting at least 2 preferences
Masterpiece for meeting at least 4 preferences
Fixes
Fixed issues with the Spicy tag on assembly plates
Fixed order queuing issues
Fixed pouring liquids from carton spawners into smaller containers
Fixed incorrect thermal tags appearing in blueprint simulations
Fixed loose product visuals in containers
Fixed Golden Fried Seafood recipe flow
Fixed Nuts and Grains tag not appearing when coming from seasonings
Fixed flip interaction showing on non-flippable ingredients
Improved colliders for multiple ingredients and portions
Fixed liquid level visualization in spawners on clients and after loading
Fixed yellow zucchini collider and spawner behavior
Fixed banana interaction issues
Added proper spill color, flipping, and updated spawner label
Performance & Network
Minor network performance improvements for ingredients
Minor network performance improvements for audio
Improved performance for pickable objects
Reduced network load in several systems
Improved network usage for order data
Other Changes
GN containers no longer move toward hands when inserting ingredients
Adjusted interaction logic for handheld blender with pots
Optimized tutorial screenshots
Reduced file sizes and reorganized assets
Reduced VRam Usage There are also a lot of smaller fixes and improvements in this patch.
Let us know how it feels and if anything still acts off. We’re reading everything and will keep improving things step by step.
More updates coming soon
Big Cheese Studio
Source
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