Update log
Full Cooking Simulator 2: Better Together update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- UI and audio
- Gameplay
- Store
- Balance
- Fixes
- Performance
Hi Chefs, After a series of hotfixes, It's time for the PATCH #1. This one focuses on fixing some of the issues, improving clarity, and cleaning up a lot of smaller things across the game. As always, thank you for all the reports and feedback. It’s been a big help in figuring out what needed attention first.
UI & Quality of Life
We’ve made a few changes to make things clearer, especially around dish evaluation:
Added an extra button in the dish rating screen so it’s more obvious that you can open the detailed breakdown
Dish rating tiles now change color depending on the result → inedible dishes will now clearly show as red
Reworked how the progress bar works so it’s more consistent visually
Cleaned up and unified the texts in the dish evaluation screen
Replaced the infinity symbol in text with a proper icon
Gameplay & Systems
Fixed mixtures resetting after kitchen upgrades → bottles and mixtures should now keep their contents properly
Fixed issues with placing boxed ingredients on surfaces → this includes items like milk, stocks, passata, cream and similar
Fixed a bug that could cause ingredients to process way too fast → this could also lead to strange results with flavors and soup colors
Fixed the “Raw” tag appearing incorrectly on plated mixtures
Fixed chef belt slots not unlocking properly after kitchen upgrades
Adjusted fridge placement areas so items no longer appear to float
Sandbox / Relax Mode Updates
Some features previously available in sandbox/relax mode have been expanded and improved:
New sandbox options: → Infinite time to complete orders → Infinite duration of the day phase
Added the ability to skip phases at any time → You can now move to the next phase even in the middle of the current one → This option is also available in career mode
Added Extreme mode option → Keeps the restaurant constantly full for a more intense experience
Fixes & Technical
Fixed repair tab not opening in some cases
Fixed the wall fire extinguishing system
Fixed issue with refreshing the progression panel in the player’s apartment
Fixed an issue where disconnecting a controller during the day summary allowed access to settings, save, or load, and returning would incorrectly resume gameplay instead of the summary, causing a blocker
Fixed incorrect evaluation of seasoning amounts in dishes containing mixtures (e.g. salads) → This issue could also affect other values, but was mainly visible in the UI
Fixed incorrect thermal visualization for dishes containing deformable ingredients
Cleaned up a number of unnecessary memory allocations
General stability improvements
Additional fixes to animations and interactions
Visual Changes
Updated some product icons to better match their models (for example spring onion and romaine lettuce)
Fixed naming issues across a number of ingredient spawners
Cleaned up naming and consistency across many items (cheeses, meats, spices, vegetables, etc.)
Improved visuals for processing actions like blending, mixing, coating and mashing → added a wooden board icon and adjusted positioning
Recipe Adjustments
We’ve gone through a number of recipes that were causing confusion or incorrect ratings:
Fried Egg with Potatoes → removed the requirement to serve water after boiling potatoes
Currywurst → simplified the recipe and fixed incorrect evaluation
Pork Ribs → improved how seasoning works
Yellow Curry → fixed cases where the dish was marked as inedible → reworked the recipe and added blending
Green Curry → same issue as above, now fixed and updated
Rye Soup → adjusted processing time
Pepper Cream Soup → changed the order of adding ingredients
Potato
Source
