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Steam News3 April 20264mo ago

Hotfix #3

Hi everyone, We’ve just rolled out another update with balance changes, new features, and a range of fixes to improve overall gameplay experience.

Full notes

Full Cooking Simulator 2: Better Together update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes4 additions2 changes1 removal
  • Balance
  • Gameplay
  • UI and audio
  • Performance
  • Fixes
addedHi everyone, We’ve just rolled out another update with balance changes, new features, and a range of fixes to improve overall gameplay experience. This update focuses on progression tuning, economy adjustments, and improving clarity for players — especially those new to the game. Balance & Gameplay Changes • Adjusted experience gain, pricing multipliers, and tips → You now earn more EXP, but slightly less money from basic dishes → Maximum tip amount has been reduced • Updated delivery system → Short delivery: £25, ~10s → Long delivery: £5, 5–7 minutes • Increased the number of herb leaves → Dishes using herbs are now cheaper and better balanced • In-game time updated → 1 in-game hour now lasts 4 minutes • Updated daily customer flow Features & Improvements
addedAdded helper ping system with hints to guide new players
addedContextual pings: • When all customers leave → appears on the clock • When an order is ready for pickup → appears on exit door • Improved ping visuals: → Static pings are subtle and persistent → Contextual pings are animated and more noticeable Session Code • Session key is now hidden in pause menu • Added ability to copy session key using a controller • Improved button color states (selected / non-interactive) Fixes & Technical Changes
removedDisabled texture streaming for textures below 512x512
fixedFixed issue where loading a save overwrote historical dish ratings
fixedFixed saving of daily EXP changes, and quest progress (now properly reset each day)

Cooking Simulator 2: Better Together changes

addedHi everyone, We’ve just rolled out another update with balance changes, new features, and a range of fixes to improve overall gameplay experience. This update focuses on progression tuning, economy adjustments, and improving clarity for players — especially those new to the game. Balance & Gameplay Changes • Adjusted experience gain, pricing multipliers, and tips → You now earn more EXP, but slightly less money from basic dishes → Maximum tip amount has been reduced • Updated delivery system → Short delivery: £25, ~10s → Long delivery: £5, 5–7 minutes • Increased the number of herb leaves → Dishes using herbs are now cheaper and better balanced • In-game time updated → 1 in-game hour now lasts 4 minutes • Updated daily customer flow Features & Improvements
addedAdded helper ping system with hints to guide new players
addedContextual pings: • When all customers leave → appears on the clock • When an order is ready for pickup → appears on exit door • Improved ping visuals: → Static pings are subtle and persistent → Contextual pings are animated and more noticeable Session Code • Session key is now hidden in pause menu • Added ability to copy session key using a controller • Improved button color states (selected / non-interactive) Fixes & Technical Changes
removedDisabled texture streaming for textures below 512x512
fixedFixed issue where loading a save overwrote historical dish ratings

Hi everyone, We’ve just rolled out another update with balance changes, new features, and a range of fixes to improve overall gameplay experience. This update focuses on progression tuning, economy adjustments, and improving clarity for players — especially those new to the game. Balance & Gameplay Changes • Adjusted experience gain, pricing multipliers, and tips → You now earn more EXP, but slightly less money from basic dishes → Maximum tip amount has been reduced • Updated delivery system → Short delivery: £25, ~10s → Long delivery: £5, 5–7 minutes • Increased the number of herb leaves → Dishes using herbs are now cheaper and better balanced • In-game time updated → 1 in-game hour now lasts 4 minutes • Updated daily customer flow Features & Improvements

  • Added helper ping system with hints to guide new players

Static pings:

  • Start of day: clock (open phase), day menu

  • Open restaurant: assembly station

  • End of day: kitchen progression board, exit door, recipe book

Contextual pings: • When all customers leave → appears on the clock • When an order is ready for pickup → appears on exit door • Improved ping visuals: → Static pings are subtle and persistent → Contextual pings are animated and more noticeable Session Code • Session key is now hidden in pause menu • Added ability to copy session key using a controller • Improved button color states (selected / non-interactive) Fixes & Technical Changes

  • Disabled texture streaming for textures below 512x512

  • Set higher priority for remaining textures to prevent low-quality assets on ultra settings

  • Fixed issue where loading a save overwrote historical dish ratings

  • Fixed saving of daily EXP changes, and quest progress (now properly reset each day)

  • Updated how dish prices are calculated (tips calculation remains unchanged)

  • Fixed issue where customers didn’t react after receiving food via the ordering app

  • Fixed rare case of getting stuck on the Intel logo during startup

  • Added bunch of minor networking improvements

More smaller fixes and improvements are included in this update. Thanks for your continued support and feedback - it really helps us shape the game! More updates coming soon. Big Cheese Studio

Source

Steam News / 3 April 2026

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