Hi everyone, We’ve just rolled out another update with balance changes, new features, and a range of fixes to improve overall gameplay experience.
Full notes
Full Cooking Simulator 2: Better Together update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
4 fixes4 additions2 changes1 removal
Balance
Gameplay
UI and audio
Performance
Fixes
addedHi everyone, We’ve just rolled out another update with balance changes, new features, and a range of fixes to improve overall gameplay experience. This update focuses on progression tuning, economy adjustments, and improving clarity for players — especially those new to the game. Balance & Gameplay Changes • Adjusted experience gain, pricing multipliers, and tips → You now earn more EXP, but slightly less money from basic dishes → Maximum tip amount has been reduced • Updated delivery system → Short delivery: £25, ~10s → Long delivery: £5, 5–7 minutes • Increased the number of herb leaves → Dishes using herbs are now cheaper and better balanced • In-game time updated → 1 in-game hour now lasts 4 minutes • Updated daily customer flow Features & Improvements
addedAdded helper ping system with hints to guide new players
addedContextual pings: • When all customers leave → appears on the clock • When an order is ready for pickup → appears on exit door • Improved ping visuals: → Static pings are subtle and persistent → Contextual pings are animated and more noticeable Session Code • Session key is now hidden in pause menu • Added ability to copy session key using a controller • Improved button color states (selected / non-interactive) Fixes & Technical Changes
removedDisabled texture streaming for textures below 512x512
fixedFixed issue where loading a save overwrote historical dish ratings
fixedFixed saving of daily EXP changes, and quest progress (now properly reset each day)
Cooking Simulator 2: Better Together changes
addedHi everyone, We’ve just rolled out another update with balance changes, new features, and a range of fixes to improve overall gameplay experience. This update focuses on progression tuning, economy adjustments, and improving clarity for players — especially those new to the game. Balance & Gameplay Changes • Adjusted experience gain, pricing multipliers, and tips → You now earn more EXP, but slightly less money from basic dishes → Maximum tip amount has been reduced • Updated delivery system → Short delivery: £25, ~10s → Long delivery: £5, 5–7 minutes • Increased the number of herb leaves → Dishes using herbs are now cheaper and better balanced • In-game time updated → 1 in-game hour now lasts 4 minutes • Updated daily customer flow Features & Improvements
addedAdded helper ping system with hints to guide new players
addedContextual pings: • When all customers leave → appears on the clock • When an order is ready for pickup → appears on exit door • Improved ping visuals: → Static pings are subtle and persistent → Contextual pings are animated and more noticeable Session Code • Session key is now hidden in pause menu • Added ability to copy session key using a controller • Improved button color states (selected / non-interactive) Fixes & Technical Changes
removedDisabled texture streaming for textures below 512x512
fixedFixed issue where loading a save overwrote historical dish ratings
Hi everyone, We’ve just rolled out another update with balance changes, new features, and a range of fixes to improve overall gameplay experience. This update focuses on progression tuning, economy adjustments, and improving clarity for players — especially those new to the game. Balance & Gameplay Changes • Adjusted experience gain, pricing multipliers, and tips → You now earn more EXP, but slightly less money from basic dishes → Maximum tip amount has been reduced • Updated delivery system → Short delivery: £25, ~10s → Long delivery: £5, 5–7 minutes • Increased the number of herb leaves → Dishes using herbs are now cheaper and better balanced • In-game time updated → 1 in-game hour now lasts 4 minutes • Updated daily customer flow Features & Improvements
Added helper ping system with hints to guide new players
Static pings:
Start of day: clock (open phase), day menu
Open restaurant: assembly station
End of day: kitchen progression board, exit door, recipe book
Contextual pings: • When all customers leave → appears on the clock • When an order is ready for pickup → appears on exit door • Improved ping visuals: → Static pings are subtle and persistent → Contextual pings are animated and more noticeable Session Code • Session key is now hidden in pause menu • Added ability to copy session key using a controller • Improved button color states (selected / non-interactive) Fixes & Technical Changes
Disabled texture streaming for textures below 512x512
Set higher priority for remaining textures to prevent low-quality assets on ultra settings
Fixed issue where loading a save overwrote historical dish ratings
Fixed saving of daily EXP changes, and quest progress (now properly reset each day)
Updated how dish prices are calculated (tips calculation remains unchanged)
Fixed issue where customers didn’t react after receiving food via the ordering app
Fixed rare case of getting stuck on the Intel logo during startup
Added bunch of minor networking improvements
More smaller fixes and improvements are included in this update. Thanks for your continued support and feedback - it really helps us shape the game! More updates coming soon. Big Cheese Studio