Full notes
Full CONVRGENCE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
Fixed a bug where a convergent shift could trigger before the timer finished. - Fixed a bug where car med kits couldn’t be turned in to Vera. - Fixed a bug that allowed purchases in the Infirmary even without enough funds, resulting in a negative balance. - Fixed a bug allowing incompatible attachments to be mounted on the VSS. - Fixed a bug where the Groza’s barrel didn’t get dirty. - Fixed broken jam animations on the Groza and VSS. - Fixed trees spawning inside buildings on the Dead City location. - Fixed a bug with invisible walls in Dead City (at least one of the causes - there may be others; please report if the issue persists). - Some other minor fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
