Full notes
Full CONVRGENCE update
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What changed
- Gameplay
- Store
- Workshop
- UI and audio
- Events
- Balance
What’s New
Reputation Level 6
Added 6 new main missions that unlock access to Reputation Level 6.
New weapons added to the shop:
PKM machine gun
MTs-255 revolver shotgun (secondary weapon sawed-off version)
New attachments and utility items added:
8x scope
IR laser sights (only visible through NVGs and invisible to enemies)
UV grenades for underbarrel grenade launchers
Speedloaders for the MTs-255
New upgrades added:
Level 4 storage upgrade
Riffle scabbard for a second primary weapon on the backpack
Expanded artifact container
Stash Intel
Zakharich now sells stash intel drives that guarantee a stash spawn on the corresponding location during your next raid:
SKS stash (Garage Cooperative) - Rep Level 4
Groza stash (Underground Facility) - Rep Level 5
VSS stash (Dead City) - Rep Level 6
New Hideout Upgrade - Vehicle Workshop
A new Vehicle Workshop area and a new trader, the mechanic Prigor, have been added to the hideout.
The Vehicle Workshop can be accessed through the Garage.
After unlocking the Vehicle Workshop, hunters gain access to vehicle upgrades.
Vehicle Upgrades
Available upgrades include:
Installing a workbench inside the van to clean weapons or swap attachments during raids
Additional storage space (secure container - сontents are preserved on death, even without insurance)
And much more!
New Enemy Variants
Added a new demon variant - Brute Demon. These demons are larger, stronger, and much tougher than regular demons.
Added a new cultist variant - Masked Cultist. Not every cultist can now be killed with a single headshot.
Other Additions
Added new loot items that can be found during raids, including cigars and a new lighter.
Added several dozen new voice lines for Zakharich (mostly comments about loot).
Added automatic save in the Hideout after leaving any trader room (for example, the armory or infirmary).
Exit buttons in the in-game menu are now labeled “Save and Exit…” for better clarity.
The VSS fire mode switch is now animated.
Switching the sawed-off shotgun’s fire mode (single/double shot) now visually changes the position of the second trigger.
Added a small deadzone for controller sticks to reduce the effect of slight stick drift (previously the input sensitivity was too high).
A new competitive season has begun. Leaderboards have been reset.
12 new achievements added.
Changes
Item grabbing has been reworked and now checks finger areas instead of the palm, making interactions more comfortable.
Locations now have a small chance to spawn a second artifact.
AKM recoil slightly increased.
AKM jam chance reduced.
The shooting range can now return multiple ammo boxes depending on how much ammo was used, instead of being limited to a single full box.
7.62x54 ammo boxes (SVD, PKM) now hold 30 rounds instead of 20 and cost 2500 instead of 1700.
Large 7.62x54 ammo boxes now hold 90 rounds instead of 60, and the price has been increased from 4500 to 7500.
PMM and Stechkin damage slightly increased.
RGO impact grenades now have an additional fuse timer that guarantees detonation, like in real life, even if the impact force or throw distance was insufficient.
Alpha Demon (boss) movement speed slightly increased.
All scopes can now be mounted on the VSS, not just the PSO.
Prices for some loot items were reduced (electronic game, circuit boards, tetris), but they now spawn much more frequently.
Hybrid Scope price reduced from 5000 to 4000.
Mines are now sold at Reputation Level 6 instead of 5.
Sounds of ongoing gunfights with bandits now travel slightly farther and are more likely to attract nearby bandits.
Dead bandit bodies are now noticed from greater distances by other bandits.
Demon bodies now align to terrain properly instead of floating after death.
Disabling attachment placement highlights no longer disables gun wall interaction hints.
Weapon placement on the wall has been slightly rearranged to make room for the two new weapons.
The starting room in the Underground Facility has been slightly modified to make room for the van.
Easy and Medium difficulty now include protection against chain explosions (for example, when a demon explosion triggers a nearby trap explosion - now only the first explosion deals damage).
The “Free Healthcare” achievement now requires healing in the Infirmary 10 times instead of 20.
Fixes
Improved performance on the Garages location (another source of FPS drops was found and fixed).
Improved performance in the player’s room in the Hideout (gun rack and storage loot optimized).
Knocking out magazines with another magazine is now possible for all compatible magazine types and weapons where it would realistically work.
Fixed a bug where returning an item to Vera did not display the proper text on the computer screen when playing in English.
Fixed a bug where “High Demand” text could appear while selling items in the bar.
Fixed incorrect fire mode switch positioning on the Stechkin.
Fixed a bug where the ritual book could be sold at the bar.
Fixed an issue with tripwires in Garages spawning in unintended places.
Fixed the floating extended Groza magazine bug.
Reload hints for the Groza and VSS now properly display extended magazines when equipped.
Fixed a bug where it was possible to load 2 shells into the sawed-off shotgun instead of 1 when loading from a shell holder.
Fixed a bug where the APS could be placed inside the backpack during raids.
Improved biomass texture quality.
Fixed a bug where a cigarette could be lit from another unlit cigarette.
Fixed a bug where Vera’s healing voice lines could overlap.
Fixed a bug with invisible dynamite in Dead City.
Various other minor fixes and improvements.
CONVRGENCE Steam post image
Source
Changelog.gg summarizes and formats this update. How we read updates.
