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Latest Containcorp updates
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- Containcorp
v0.1.11
> Machine translated all content files > Added daily stipend to anomaly detail UI page > Increased daily stipend > SAFE anomalies now generate money > Added visible floating text to anomaly stipend > Fixed bug with moda…
Announcement8 changesFixUI/audio - Containcorp
v1.0.10
> Fixed issue with delivery store stocks being too low and restock time being disproportionately high, leading to construction softlock > Corpses are less annoying to inspect > Fired staff are forcibly removed from the…
Store7 changesFixGameplay - Containcorp
v0.1.9
> Translated settings > Modified classic scenario starting items > improved navigation notifications > rewrote tutorials > Adjusted sorting order of ghost wall and floor objects > Fixed price of razorwire > Added easy w…
Event13 changesFixStore - Containcorp
v0.1.8
Closing menus no longer unpauses game Fixed crash when opening bar chart displays Reduced size of modal button options Added pages to delivery store Option save buttons are now disabled during saving Fixed issue with go…
Store11 changesFixGameplay - Containcorp
v0.1.7
Stair top sprite now visible on higher z levels. Fixed the issue with nuggets infinitely falling down ladders Fixed issue with spooky action at a distance concerning nugget jobs Fixed graves
Announcement3 changesFix - Containcorp
v0.1.6
Vehicle no longer appear on incorrect z levels when spawning in Tick process now catches errors with running ticks, in cases where tickers are made invalid or removed from memory Reduced some text sizes Removed "Build R…
Event8 changesFixGameplay - Containcorp
Containcorp Visual/Gameplay Overhaul - v0.1
> Rebuilt user interface from the ground up > Added WIP campaign mode > Added various QOL features > Redesigned construction gameplay > Optimised game for large sites > Added helicopters > Fleshed out S-0010 > Added loc…
Announcement7 changesUI/audioGameplay - Containcorp
Containcorp Overhaul Complete... it only took 6 months...
After 6 months of what could only be called "very arduous work" (I burnt out multiple times), it's eventually. "Done" is a nebulous term because the game is never really done. There bugs. There are design issues. There…
Announcement1 changeGameplay


