Full notes
Full Contact Protocol update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
Greetings to all of our (soon to be) loyal employees!
After months of hard work, our demo is ready. You will be able to play the latest build of Contact Protocol THIS THURSDAY. That's Feb 26th, sometime in the day (GMT). Here's a sneak peek for what's in store...
Visuals
Most of the game has been lightly breathed on and scrubbed shiny with a microfibre cloth. We're really happy with how ConPro looks and we're sure you will be too. If you like grungy, claustraphobic workspaces that is. Steam post image
Gameplay
ConPro has never been this cerebral. Any more intelligent game design & levels with social, political, informational, technical depth, and we'll have to delete the game files before it does a Skynet.
Narrative
The world of ConPro is now alive. Characters react to what you do and your choices matter. Though a drop in the ocean of what we have planned, we're happy with how these early levels let you carve your own path.
Steam post imageWe can't wait to see what you think. Until then, make sure you've dotted your I's and crossed your T's. Oh and bring an extra pen, it's just good practise... good luck!
James (Marketing & Communications)
Steam post image"mreow"
Source
Changelog.gg summarizes and formats this update. How we read updates.
