In this update9
Full notes
Full Constantine Scores update
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Repeated intro
Hello, welcome to update 1.6, this is a smaller updated compared to the previous one and is mostly here to address fixes while providing some quality of life additions to the game.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
Constantine Scores changes
Augments
Four new augments have been added.
Recovery Augment (Head Slot)
Increased Health Regen. Using your Alt attacks regens health on use.
Precision Augment(Torso)
Weapons have reduced spread and deal more damage.
Deflector Augment (Arms)
Increased dodge, melee weapons deal more damage.
Powered Up Augment (Legs)
Increased movement speed, using your ability regens health when first activated.
Health Cannon
A new alt attack has been added, prioritising healing over damage, as it shoots healing gas that lasts ten seconds.
Weapons
Two new secondary weapons have been added and one of the previous secondaries has been changed.
AP8-X changed to an auto pistol.
Added B90-S a burst variant of the B90.
Added VK15-S a burst variant of the VKI5.
Difficulty Reworking
The balance of the game have been reworked once more, mostly focusing on trying to scale each difficulty close to each other. Listed below are the changes.
Tweaked health of enemies, on expert difficulty and above.
Reduced assault wave length on higher difficulties.
Increased EXP Boost for playing on Master difficulty.
Slightly slowed enemy spawn rates on higher difficulties
Fixes
Fixed visual bugs on stronghold military base.
Fixed flares being affected by difficulty timer.
Fixed tanks tear gas not hurting the player.
Fixed abilities menu button playing the wrong sound.
Changed cartel shredders throwing range for molotovs.
Fixed FOV not updating when changing settings in game.
Fixed Pistolero fire rates to also apply to auto firing pistols.
Added a delay to reloading weapons when switching to a new gun.
Source
Changelog.gg summarizes and formats this update. How we read updates.
