Full notes
Full Constantine Scores update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings players, as the title says I am releasing the games source code for people to look at and utilise for modding.
What changed
- Compatibility
- Balance
How to Access the Source Code
The source code can be accessed by right clicking the game, accessing the properties and heading to betas. To gain access to the private beta you must enter the password "AgentAccessConfirmed" without the quotation marks. Then you should see the branch.
Warning, this branch does not include the game files and only includes the source files for the code, meaning that you will have to swap back to the regular game branch to be able to play the game again.
After downloading the branch you can browse the files by right clicking the game again, hitting manage and browsing the local files.
What is included
C++ source files for game project code
Blueprints
Levels
What isn't included
Unreal Project files
Assets
Unreal Engine Code
Unreal Plugins
Licence for the code
I left a readme in the code, though this distribution does fall under Unreal Engines EULA since it is technically an example project. As for how I want people to use the code, it should only really be used to help with making mods for Constantine Scores. However, ultimately what people do with the code is out of my control.
The future of the game
Due to personal reasons I don't plan on ever updating the game again, mostly due to my mental health. However, I wanted to leave the players one last thing before I left. Unreal modding is hard and I hope that giving out the source code might help people understand what goes on behind the game. It's a jank game with very jank code. Honestly, I enjoyed working on the game and I hope you all enjoyed it too.
Source
Changelog.gg summarizes and formats this update. How we read updates.
