In this update2
Full notes
Full Constantine Scores update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, I hope you all enjoyed the recent missions added. This update is a smaller one made to tackle a few issues with the game.
What changed
- Gameplay
- Balance
- Events
- UI and audio
Constantine Scores changes
Difficulty Reworkings
In order to tackle difficulty of the game a few changes have been made to make the game more user friendly.
Players take less damage on regular difficulty.
Cartel stalkers have a distinct color pallet.
Increased reward modifiers for harder difficulties.
Police tanks have significantly smaller shield sizes.
Police tanks covering face animation has been modified slightly.
UI Reworkings
The in game player UI has been reworked after visual feedback from a user named Punished Bernadetta.
Changed money indicator text color to green.
Moved text indicators for key bindings and gave them a bright vibrant teal color.
Changed recharge bars to have individual colors and image icons
Modified health bar icons background to be a dark red instead of white when health is depleted.
Changed lives text color from red to white.
Modified success menus button layout.
Modified augment menu's size to fix text being cut off.
Source
Changelog.gg summarizes and formats this update. How we read updates.
