In this update6
Full notes
Full Constantine Scores update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings players! Welcome to Update 1.2. This update initially releasing for February is coming out now! Listed below are the new additions and changes coming out in this patch.
What changed
- Gameplay
- Events
- Fixes
- Balance
- Store
Constantine Scores changes
Contracts
Two new contracts are added in this update, both featured in campaign, with achievements tied to completing them.
Military Base
Military base is a medium sized mission, take advantage of a chaotic war to secure missiles.
Cartel Clubhouse
Cartel Clubhouse is a medium sized mission, assault a drug facility under the control of the Orion Cartel and steal their product.
Campaign Changes
The campaigns in the game have been changed due to feedback. Now selecting campaign options will also reward bonus modifiers to loot secured when playing.
Regular 10% Bonus Reward
Advanced 20% Bonus Reward
Expert 30% Bonus Reward
Fixes and Changes
Added text indicators for slider values.
Changed snipers to have a red glow and glare for visibility purposes.
Changed faction snipers to have the same color pallet and model for visibility purposes.
Improved mouse sensitivity slider range.
Attempted fix for cursors not appearing during menus.
Changed pump shotguns fire rate to be its proper speed.
Attempted to fix game freezing when changing settings while in game.
Fixed interaction bar color mismatch.
Implemented mouse y invert option.
Fixed geometry in Jewellery Store.
Changed Armored Transports description and removed gangsters from spawning.
Reduced Timelock timer on Research Station from 210 seconds to 150 seconds.
Changed Drug transport color on Warehouse Robbery
Whats Next?
That is all for now. The next update can be expected to arrive some time in March. However, that will all be discussed in a future blog post.
Source
Changelog.gg summarizes and formats this update. How we read updates.
