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Latest ConsoleMe updates
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- ConsoleMe
Dev Blog — Making ConsoleMe Feel More Like a Living Industry
One thing we’ve been talking about a lot recently while working on ConsoleMe is this: The game already has a huge amount of simulation depth… but sometimes the world itself still feels too quiet. A lot of the recent upd…
Event7 changesGameplay - ConsoleMe
The World Now Talks Back — Weekly Briefs, Industry Voices & Save Chronicles
One of the biggest long-term goals for ConsoleMe is making the simulation feel less like isolated systems… and more like a living industry you exist inside. This update is another step toward that. Inspired by the feeli…
Announcement10 changesGameplayUI/audio - ConsoleMe
Minor UX & Navigation Improvements
This update focused on improving navigation clarity, discoverability, and overall readability across the ConsoleMe interface, especially as the game continues to grow with new empire systems, platforms, and management l…
Announcement2 changesUI/audioGameplay - ConsoleMe
Golf Club Updates
This update is almost entirely Golf Club work, written off the back of community feedback (cheers ƝƖƓӇƬMƛƦЄ for the detailed post). Bigger plots finally feel bigger, the routing builder shows what your tiles are doing,…
Patch notes4 changesGameplay - ConsoleMe
The Movie Studio Update
Movie Studio: a proper passion-project-tier division What used to be a single screen for cranking out tie-in films is now a full Movie Studio with its own home in the sidebar, recurring talent careers, rival studios, aw…
Event8 changesGameplayServer - ConsoleMe
Bugfix Patch: Platform Deals, Awards & Assignments
Hey everyone, Quick follow-up patch off the back of the discussion thread on the forum. Big thanks to allan.sduarte and ƝƖƓӇƬMƛƦЄ for the detailed write-ups, every fix below came directly from your reports. Here's what'…
Patch notes7 changesFixGameplay - ConsoleMe
PC Platforms and Car Manufacturing Passion Project
Hey everyone, Two big additions in this drop, sitting on opposite ends of our roadmap. PC Platforms is the headline feature for Epic 4: Core Game / Start Game / Game Studio, the running track where we keep building out…
Event39 changesGameplayUI/audio - ConsoleMe
Player Feedback — Legibility & Systems,
Hi everyone, this week we focused on player-facing fixes and clarity from your forum and Steam feedback: less guessing where to click, clearer reads on regulatory heat and racing/engine screens, and a few parity updates…
Event5 changesGameplayBalance - ConsoleMe
Empire Exchange — Stock Market Overhaul
Empire Exchange — Stock Market Overhaul Intro The Stock Market is now turning into a full empire-scale exchange: real tickers, rival and sector tape, optional short sales and options, corporate drama, and a clearer pict…
Patch notes15 changesFixPerformance - ConsoleMe
Development Update: Golf Club Management, Empire Command, and more
Hey everyone, time for another development update. We’ve been working on a sizeable new chunk of the game, and this one touches both a major new venture and the wider direction of the mogul layer. Before the breakdown,…
Patch notes16 changesGameplayBalance - ConsoleMe
What's next on the roadmap?
First off: thank you to everyone who has jumped into ConsoleMe during Early Access, left feedback, reported bugs and helped shape what the game is becoming. Early Access is a partnership, and the pace of what we have be…
Patch notes10 changesGameplayWorkshop - ConsoleMe
Engine Lab, Football Annual, Wrestling Federation & Player Guide Update
What’s in this update This build deepens optional long-run systems: your own game engine as a product, story universes for franchise continuity, a full Football Annual hub and release planner, the Wrestling Federation p…
Event14 changesGameplayPerformance - ConsoleMe
Update 17 — Design your console’s home screen & more general updates / polish
This update is about deeper game projects, new genre options, proper software product, and, a built-in Home OS layout designer so you can shape how your console’s dashboard feels once the online service is live. Update…
Store8 changesGameplayWorkshop - ConsoleMe
Early Access 16: The MOBA & The Daily
MOBA Builder - V0.1 New project type: build a MOBA as a full product, then run it like a live game. Unlock is gated by era and cash (see in-game requirements when you try to start one). After your MOBA ships you get a d…
Security13 changesGameplayBalance - ConsoleMe
ConsoleMe patch notes - April 13th
Finance and visibility Added a "Biggest costs (last week)" block on Finance. It ranks your largest expense lines (salaries, console manufacturing, factories, football, racing, MMORPG team, marketing, and the rest) as ho…
Announcement2 changesGameplay - ConsoleMe
NEW FEATURE — MMORPG Builder
NEW FEATURE — MMORPG Builder A dedicated full-screen management experience for running your own live MMORPG. Unlocks when MMOs become historically viable (late 1990s era). Design zones, launch expansions, manage subscri…
Event14 changesFixMaps




