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Steam News19 May 20261mo ago

Dev Blog — Making ConsoleMe Feel More Like a Living Industry

One thing we’ve been talking about a lot recently while working on ConsoleMe is this: The game already has a huge amount of simulation depth… but sometimes the world itself still feels too quiet.

Full notes

Full ConsoleMe update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions8 changes0 removals
  • Gameplay
  • Events
addedA lot of the recent updates have added major systems:
changedWhen you play Football Manager for 20 seasons, you remember things. -You remember rivals. -You remember disasters. -You remember wonderkids. -You remember the season everything fell apart.
addedOne of the biggest additions recently is the new Weekly Brief direction.
changedA common issue in long saves was: players would advance several weeks and then feel like they had to manually hunt around 15 different menus to understand what changed.
changedwhat changed this week
changedstock events

ConsoleMe changes

addedA lot of the recent updates have added major systems:
changedWhen you play Football Manager for 20 seasons, you remember things. -You remember rivals. -You remember disasters. -You remember wonderkids. -You remember the season everything fell apart.
addedOne of the biggest additions recently is the new Weekly Brief direction.
changedA common issue in long saves was: players would advance several weeks and then feel like they had to manually hunt around 15 different menus to understand what changed.
changedwhat changed this week

One thing we’ve been talking about a lot recently while working on ConsoleMe is this:

The game already has a huge amount of simulation depth… but sometimes the world itself still feels too quiet.

A lot of the recent updates have added major systems:

  • stock markets

  • acquisitions

  • boardrooms

  • empire management

  • side businesses

  • PC platforms

  • car manufacturing

  • ecosystem simulation

  • platform wars

  • and a growing amount of long-term strategy

But after playing longer saves ourselves, and after reading a lot of community feedback, we realised something important:

The problem wasn’t really “lack of features”.

It was presentation, continuity, and world feel.

We’ve spent a lot of time recently looking at games like Football Manager, Europa Universalis, Victoria, Crusader Kings and other long-running strategy/management games, not because we want ConsoleMe to become those games, but because they absolutely nail something we care deeply about (and we REALLY love this type of game!):

Making long saves feel alive.

When you play Football Manager for 20 seasons, you remember things. -You remember rivals. -You remember disasters. -You remember wonderkids. -You remember the season everything fell apart.

Same with Paradox games. -People don’t just remember numbers — they remember stories their saves created.

That’s the feeling we want to push much harder in ConsoleMe moving forward.

━━━━━━━━━━━━━━━━━━ THE SIMULATION IS ALREADY THERE ━━━━━━━━━━━━━━━━━━

One thing we noticed during development is that ConsoleMe already simulates a huge amount behind the scenes.

Competitors launch products. Genres rise and collapse. Platforms grow and die. Stock prices move. Economies shift. Board pressure changes. Industries evolve. Companies merge. Marketing campaigns succeed or fail. Entire empire portfolios grow over decades.

But a lot of that simulation still lives quietly in the background.

So a big recent focus has been: “How do we make the game communicate the simulation better?”

That’s where many of the newer systems are coming from.

━━━━━━━━━━━━━━━━━━ WEEKLY BRIEFS & EXECUTIVE OVERVIEWS ━━━━━━━━━━━━━━━━━━

One of the biggest additions recently is the new Weekly Brief direction.

A common issue in long saves was: players would advance several weeks and then feel like they had to manually hunt around 15 different menus to understand what changed.

That’s not really the feeling we want.

So instead, we’ve been building toward a more “executive overview” style approach:

  • what changed this week

  • what needs attention

  • what opportunities exist

  • what rivals are doing

  • what’s coming next

Importantly: we’re deliberately trying to avoid turning this into annoying popup spam.

The goal is more: “morning briefing dashboard” than: “constant interruption”.

━━━━━━━━━━━━━━━━━━ THE WORLD SHOULD ACKNOWLEDGE YOU ━━━━━━━━━━━━━━━━━━

Another thing we want to improve is how much the industry reacts to the player.

At the moment, ConsoleMe already has:

  • crises

  • news systems

  • rival launches

  • market reactions

  • stock events

  • ecosystem shifts

But we want the game to feel more conversational and reactive over time.

Things we’re experimenting with:

  • industry commentary

  • executive opinions

  • rival personality

  • richer historical timelines

  • year-in-review summaries

  • records/superlatives

  • anniversaries

  • rivalry tracking

  • better ecosystem summaries

The simulation should feel like it’s constantly talking back to you.

━━━━━━━━━━━━━━━━━━ LONG SAVES SHOULD FEEL PERSONAL ━━━━━━━━━━━━━━━━━━

One of the coolest things about management games is when a save starts developing its own identity.

You stop thinking: “I’m on week 600.”

And start thinking: “This was the generation where we finally beat our rival.” “This was the MMO that saved the company.” “This was the platform launch that nearly bankrupted us.” “This was the decade we dominated RPGs.”

That’s really the direction we want to lean into more.

ConsoleMe is becoming less about isolated mechanics and more about: running a long-term entertainment empire through decades of industry evolution.

━━━━━━━━━━━━━━━━━━ WHAT THIS MEANS GOING FORWARD ━━━━━━━━━━━━━━━━━━

Over the next couple of major updates, a lot of our focus is going into making ConsoleMe feel more like a living empire simulation, not just a collection of disconnected systems.

That direction ties directly into the roadmap we recently shared.

Epic 1 — Empire Command Centre is heavily focused on this idea: giving players a true “executive overview” of their company and wider empire.

That means:

  • weekly strategic briefings

  • better recap/reporting systems

  • clearer priorities and risks

  • stronger links between your businesses

  • better ecosystem visibility

  • and a much more connected feeling between all the moving parts of the game

Instead of manually checking 15 different screens after every few weeks, the game should increasingly help surface: “What actually matters right now?”

Epic 2 — Empire Portfolio then expands that fantasy much further.

As more side businesses and sectors are introduced, we want the empire itself to start feeling like a true long-term corporate ecosystem:

  • media

  • manufacturing

  • entertainment

  • sports

  • technology

  • publishing

  • finance

  • and eventually political/state pressure at the highest levels

A major goal here is making all these systems feel reactive to one another rather than isolated minigames.

Then longer-term with Epic 3 and beyond, we want to push even further into:

  • power

  • influence

  • lobbying

  • public scrutiny

  • antitrust pressure

  • political relationships

  • and late-game “too big to ignore” empire dynamics

At the same time, ongoing updates will continue improving the core experience:

  • studio gameplay

  • consoles/platforms

  • UX/readability

  • AI/rival behaviour

  • balancing

  • world simulation

  • long-save pacing

  • and overall immersion

A lot of this recent direction has genuinely come from watching how players interact with long saves.

The simulation already produces interesting stories.

Our job now is making those stories easier to see, follow, remember, and become emotionally invested in over decades of play.

Source

Steam News / 19 May 2026

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