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Steam News19 July 20261mo ago

The Characters Update

Characters Build reusable company IP (heroes, villains, mascots, and more), track how fans respond over time, and cast the same characters across games and movies. Popularity grows when they appear in strong projects.

In this update15

Full notes

Full ConsoleMe update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes14 additions16 changes4 removals
  • Gameplay
  • UI and audio
  • Store
  • Maps
  • Compatibility
changedGetting startedFirst visit: If you have no characters yet, you will see an empty state with tips on identity, personality, and casting. Click Create character to begin.
changedCreating a characterThe creation wizard has four steps with a live portrait preview on the side.
changedStep 3: Visual themeProcedural SVG avatar built from your choices, updated live as you edit
removedStep 3: Visual themeUpload portrait: Optional custom image (max 500 KB). Use Remove portrait to go back to the SVG avatar
changedStep 3: Visual themeModular builder across four groups: Face & head: Face, Eyes, Headwear Outfit: Clothing style, Upper layer, Lower layer, Footwear, Accessory Body & silhouette: Build, Silhouette Art direction: Art style (Cartoon / Realistic / Pixel), Technology level, Era theme
removedCatalogue (left sidebar)Filters: Status (Active, Retired, Dormant, Rebooted, Licensed), Type, Role, and a Never used checkbox

ConsoleMe changes

changedFirst visit: If you have no characters yet, you will see an empty state with tips on identity, personality, and casting. Click Create character to begin.
changedThe creation wizard has four steps with a live portrait preview on the side.
changedProcedural SVG avatar built from your choices, updated live as you edit
removedUpload portrait: Optional custom image (max 500 KB). Use Remove portrait to go back to the SVG avatar
changedModular builder across four groups: Face & head: Face, Eyes, Headwear Outfit: Clothing style, Upper layer, Lower layer, Footwear, Accessory Body & silhouette: Build, Silhouette Art direction: Art style (Cartoon / Realistic / Pixel), Technology level, Era theme

Characters

Build reusable company IP (heroes, villains, mascots, and more), track how fans respond over time, and cast the same characters across games and movies. Popularity grows when they appear in strong projects. Use them too often and fatigue builds up.

Getting started

When it unlocks: Week 8 of your company timeline.

How to open it: Studio → Products → Characters

You can also find it via the command/search palette using keywords like characters, IP, mascot, or hero.

First visit: If you have no characters yet, you will see an empty state with tips on identity, personality, and casting. Click Create character to begin.

Creating a character

Click path: Studio → Products → Characters → Create character

The creation wizard has four steps with a live portrait preview on the side.

Step 1: Identity

  • Name (required)

  • Description

  • Character type: Human, Animal, Creature, Robot, Alien, Monster, Supernatural, Mascot, or Abstract / object

  • Primary role: Main protagonist, Supporting hero, Villain, Rival, Sidekick, Mentor, Comic relief, Mascot, Love interest, or Ensemble member

  • Gender / presentation: Unspecified, Masculine, or Feminine

  • Age category: Child, Teen, Adult, Elder, or Ageless

  • Alignment: Heroic, Antihero, Villainous, Neutral, or Ambiguous

  • Intended audience: Kids, Teen, Mature, or All ages

  • Species: Preset options per type (Cat, Dog, Dragon, and others) or custom text

  • Franchise link (optional): Tie the character to a released game franchise, or leave them as an Independent character

Step 2: Personality

  • Pick traits from a 6-point budget

  • 16 traits available (Brave, Intelligent, Funny, Loyal, and others), each costing 1 or 2 points

  • Opposing traits cannot be combined (for example, Serious and Funny)

  • A budget bar shows how many points you have left

Step 3: Visual theme

  • Procedural SVG avatar built from your choices, updated live as you edit

  • Upload portrait: Optional custom image (max 500 KB). Use Remove portrait to go back to the SVG avatar

  • Colour palette: 6 preset swatches

  • Modular builder across four groups:

    • Face & head: Face, Eyes, Headwear

    • Outfit: Clothing style, Upper layer, Lower layer, Footwear, Accessory

    • Body & silhouette: Build, Silhouette

    • Art direction: Art style (Cartoon / Realistic / Pixel), Technology level, Era theme

  • Options adapt to character type (a Robot gets different face options than a Human)

Step 4: Review

  • Summary of everything you chose

  • Click Create character to save

To edit later: Studio → Products → Characters → [select character] → Edit

The Characters hub

Once you have at least one character, the screen splits into two tabs: Characters and Groups.

Catalogue (left sidebar)

Click path: Studio → Products → Characters → Characters tab

  • Create character and Compare buttons (Compare needs at least 2 characters)

  • Search by name or description

  • Filters: Status (Active, Retired, Dormant, Rebooted, Licensed), Type, Role, and a Never used checkbox

  • Sort: Popularity, Brand value, Last used, or Name

  • Each list card shows a portrait, name, lifecycle stage, popularity score, and a mini meter

Character record (right panel)

Click path: Studio → Products → Characters → [click a character in the list]

The record panel keeps a stable layout when you switch between characters. Sections always stay visible, with empty placeholders when there is no data yet.

Hero section

  • Large portrait, name, description

  • Badges for type, role, lifecycle stage, and status

  • Actions: Edit, Retire, Restore active, Reboot, Add legacy appearance, Delete

Fan response

  • Attached audience, Fan loyalty, Audience satisfaction, Recognition (when fan data exists)

  • View audience links to Studio → Products → Community

  • Metric bars: Popularity, Recognition, Likeability, Brand value, Fatigue, Nostalgia, Controversy, Merchandise appeal

  • Popularity history sparkline when history exists

Appearance history

  • Total appearances, first and most recent weeks, or "Never used"

  • Up to 12 recent appearance cards with media title, week, media type, role size, redesign tag, and review score

  • Movie appearances show Portrayed by [talent name] when an actor was assigned

Recent changes

  • Cause log explaining metric shifts (successful release, poor release, genre mismatch, redesign backlash, nostalgia build, went dormant, rebooted, and others)

  • Shows metric deltas for each entry

Relationships

  • Linked characters with relationship type badges

  • Click a relationship card to jump to that character

  • Add relationship: pick another character and a type, then Add

  • Remove per relationship

Lifecycle stages (automatic)

Characters move through stages based on metrics and usage: New → Emerging → Popular → Breakout star → Iconic, plus Declining, Overexposed, Dormant, Nostalgic, Revived, and Retired. These appear on list cards and in the record panel.

Compare characters

Click path: Studio → Products → Characters → Compare

Pick any two characters from dropdowns and see side-by-side portraits and metrics: Popularity, Recognition, Likeability, Brand value, Fatigue (lower is better), and Merchandise appeal. The winning value for each metric is highlighted with readable dark text on a light green background.

Legacy appearances

Click path: Studio → Products → Characters → [select character] → Add legacy appearance

Backfill history from before the character was added to your catalogue:

  • Project or media title

  • Media type (Game, Movie, TV, Publishing, Merchandise, Marketing campaign, Crossover)

  • Role size (Major, Supporting, Minor, Cameo)

  • Release week (1 to current week)

This records history only. It does not re-run full simulation effects.

Relationships

Click path: Studio → Products → Characters → [select character] → Relationships → Add relationship

Relationship types:

  • Allies, Rivals, Enemies, Family, Team members, Mentor & student, Romantic connection, Recurring pairing

Each pair can only have one relationship. Links are bidirectional. Use these to organise your studio's lore and recurring casts.

Character groups

Save reusable casts (like a platform hero squad) and bulk-add them when starting projects.

Manage groups: Studio → Products → Characters → Groups tab

  • Create group: Name, optional description, pick active (non-retired) members from a checklist with portraits

  • Group cards show name, member count, and a portrait strip (first 4 characters, plus a +N badge if more)

  • Edit or Delete from each card

Use in casting: See Casting below. The Add from group… dropdown appears in project wizards when you have at least one usable group.

Casting characters in projects

Casting is optional. You can ship projects with no characters attached.

Limit: Up to 6 characters per project.

New games, remakes, and DLC

Click path: Studio → Products → Projects → New Project → [complete wizard steps] → Review

On the final Review step, the Cast characters panel appears when you have at least one character in your catalogue.

For each cast member you can set:

  • Role in project: Protagonist, Supporting hero, Villain, Sidekick, Mascot, Ensemble, Recurring guest

  • Screen presence: Major role, Supporting, Minor, Cameo

  • Redesign checkbox (risky visual change that can affect reviews and fan loyalty on release)

Add characters individually: Use the Add character dropdown.

Add a whole group: Use Add from group… to merge all available group members at once. Each gets their primary role and Supporting screen presence by default. Characters already in the cast or retired are skipped. If the group would exceed the 6-character cap, you get a notification and only the first available slots are filled.

Movies

Click path: Studio → Products → Movies → Create Movie → Cast & Crew (step 6 of 7, before Review)

Same cast picker as games, plus movie-specific options:

  • For major roles, protagonists, or villains: assign Portrayed by from your actor talent pool

  • The Review step lists each cast character with performer name or screen presence

Note: Create TV Series does not include character casting yet.

What happens when you release a project

When a game or movie ships with cast members attached, the simulation updates behind the scenes. You see the results on the Characters screen, not in the release celebration popup.

Pre-release (games):

  • Cast boosts project hype based on recognition, genre fit, and fatigue

  • Fatigue and redesign choices can reduce the bonus

On release:

  • Each cast member gets an appearance record in their history

  • Metrics update: popularity, recognition, likeability, brand value, fatigue, merchandise appeal, and others

  • Strong releases boost metrics. Poor releases or genre mismatches hurt them

  • Redesign on a cast entry can boost recognition but add controversy and hurt core fan loyalty

  • Movie cast entries store the assigned Portrayed by talent

Over time:

  • Fatigue rises with each appearance, scaled by screen presence and recent frequency

  • Fatigue decays after roughly 8+ weeks without use

  • Characters can become Overexposed when fatigue is high and recognition is strong

  • Characters go Dormant after long periods without use (if they had meaningful recognition before)

  • Brand value combines recognition, popularity, likeability, quality reputation, and merchandise appeal, penalised by controversy and fatigue

Fan integration

Each character syncs to your fan audience data.

Click path: Studio → Products → Characters → [select character] → Fan response → View audience

This opens Studio → Products → Community, where you can see how that character's attached audience is doing.

Founder Assistant tips

The weekly briefing can surface character advice when relevant (up to 5 tips at a time):

  • "[Name] is fatigued — consider resting or cameo-only use"

  • "[Name] is dormant with nostalgia — a quality revival could pay off"

  • "[Name] appeared too often recently — fans may be tired"

  • "[Name] has potential but hasn't appeared yet"

Click path: Home → Weekly Brief (or Founder Assistant) → Open Characters

Reboot a character

Click path: Studio → Products → Characters → [select character] → Reboot

Sets status to Rebooted, reduces fatigue, adds momentum, and logs the change. Use this for a fresh creative direction without deleting appearance history.

Other character actions

ActionClick path
Retire a characterCharacters → [select] → Retire
Restore a retired characterCharacters → [select] → Restore active
Delete a characterCharacters → [select] → Delete (also removes them from any groups)
Compare two starsCharacters → Compare
Manage cast groupsCharacters → Groups → Create group
Cast in a new gameProjects → New Project → Review → Cast characters
Cast in a movieMovies → Create Movie → Cast & Crew
Backfill old historyCharacters → [select] → Add legacy appearance

Languages

The full Characters feature is translated in English and German, including the wizard, hub, metrics, cast picker, groups, compare modal, legacy appearances, tips, and toasts.

Quick tips for new players

  1. Start early. Characters unlock at week 8. Create one or two icons before your first big greenlight.

  2. Cast on the Review step. Games, remakes, and DLC all support casting on the final New Project step.

  3. Watch fatigue. Rotate characters or use cameo-only roles for tired stars.

  4. Save groups for recurring squads. Platform mascots, hero teams, and villain rosters are one click away in project wizards.

  5. Use legacy appearances to give veterans a backstory before you started tracking them.

  6. Check the cause log after releases to see exactly why popularity moved.

Source

Steam News / 19 July 2026

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