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- Conquest: Medieval Kingdoms
Version 1.2.0 Update
I'm happy to announce a few improvements to Conquest! This update has now been released. Patch notes: Optimized battles quite significantly. ※ All previous save files will be compatible. ※ Update may not be available in…
Patch notes - Conquest: Medieval Kingdoms
Sneak Peek: Upcoming Optimization Update
Hello Conquerors, I have received quite a lot of feedback. With my last update, I fixed up a few things people were having trouble with on the world map and campaign creation. With the next update, I am going to tackle…
Announcement1 changeFixMaps - Conquest: Medieval Kingdoms
Version 1.1.0 Update
I'm happy to announce a few improvements to Conquest! This update has now been released. Patch notes: Ability to customize the name of your faction. - Ability to customize the name of your faction's first king. - Abilit…
Patch notes1 changeGameplay - Conquest: Medieval Kingdoms
Sneak Peek: Upcoming Update
Hello Conquerors, Thank you all for the many kind words and support since release. This is the first game I have ever released on Steam, so it's been a great experience. I have received some feedback and would like to k…
Announcement2 changesGameplay - Conquest: Medieval Kingdoms
Version 1.0.1 Update
I'm happy to announce a few fixes in this first update to Conquest! This update has now been released. Patch notes: Fixed a bug where some tutorial text was getting cut off at the bottom. - Fixed a bug where destroyed n…
Patch notes1 changeFix - Conquest: Medieval Kingdoms
Upcoming Version 1 Release!
Hello to all! Once again, thank all of you who have added Conquest: Medieval Kingdoms to your wishlists! I am pleased to announce that the game is now complete and will be released as soon as possible. In the meantime,…
Announcement1 changeGameplay - Conquest: Medieval Kingdoms
Dev Update: Polishing, Final Touches, Tutorial
Hello there! As usual, it's been a while since my last announcement, so I thought I should make a post to explain where the project is at. I'm on the last stretch of development -- bug fixing, testing and balancing. The…
Announcement - Conquest: Medieval Kingdoms
Dev Update: Bug Fixes, Testing and Balancing
Hello there! It's been a while since my last announcement, so I thought I'd shout out so everyone can see things are still moving forward. In fact, I'm on the last stretch of the project -- bug fixing, testing and balan…
Announcement1 changeMaps - Conquest: Medieval Kingdoms
Dev Update: Working on Balancing
Hello world! I've got a lot of the game done and I've been working on balancing quite a bit recently. I've made a "Custom Battle" mode, where you can easily set up a fight with as many as 20000 soldiers. I have to be ho…
Announcement - Conquest: Medieval Kingdoms
Dev Update: Working on UI and AI
Working on some of the UI and AI recently. Things may change before release but at the moment, things are starting to come together. There is more and more content being added to the game as I work on it. This week I ho…
Announcement2 changesUI/audio - Conquest: Medieval Kingdoms
Dev Update: Progress Report (And New Map Types)
Just a quick update to let everyone know I've been working on the game quite a bit recently. A lot of it has been about getting the economy to work right and feel a bit balanced. I also added an Economy tab so you can s…
Announcement2 changesBalanceMaps - Conquest: Medieval Kingdoms
Dev Update: Diplomacy
Just a quick update to let you know I've been working on diplomacy recently. You can trade resources, declare war, demand vassalage, and of course, find out what they think of you, and other nations. Each nation has a u…
Announcement - Conquest: Medieval Kingdoms
Dev Update: Trade Routes
Just a quick update to let you know I've been working on trade routes this weekend. I'm thinking that all regions with trade will receive some gold bonus; but that trade routes will only work if the nations across the r…
Announcement1 changeMaps





