Full notes
Full Conquest: Medieval Kingdoms update
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Repeated intro
Hello there!
What changed
- Maps
- Gameplay
It's been a while since my last announcement, so I thought I'd shout out so everyone can see things are still moving forward. In fact, I'm on the last stretch of the project -- bug fixing, testing and balancing.
Basically, I'm now playing the game -- doing as much weird stuff that I can to break it -- and then fixing any problems I find. I'm also balancing anything that seems off or exploitable. Of course, I'm a one-man team and this is a side-project for me, so things aren't moving at breakneck speed, but they are plodding along.
(Here's a behind the scenes look at development. As you may see, I also balanced the "Continents" map type so it produced more natural worlds. I'm happy with the result.)
It's great to see that people are adding Conquest to their wishlists. That really makes me happy. This is my first PC game, and I hope it meets expectations -- even for a first-time indie-guy!
Source
Changelog.gg summarizes and formats this update. How we read updates.
