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Steam News8 April 20215y ago

Dev Update: Bug Fixes, Testing and Balancing

Hello there! It's been a while since my last announcement, so I thought I'd shout out so everyone can see things are still moving forward.

Full notes

Full Conquest: Medieval Kingdoms update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello there!

What changed

0 fixes1 addition1 change0 removals
  • Maps
  • Gameplay
changed(Here's a behind the scenes look at development. As you may see, I also balanced the "Continents" map type so it produced more natural worlds. I'm happy with the result.)
addedIt's great to see that people are adding Conquest to their wishlists. That really makes me happy. This is my first PC game, and I hope it meets expectations -- even for a first-time indie-guy!

It's been a while since my last announcement, so I thought I'd shout out so everyone can see things are still moving forward. In fact, I'm on the last stretch of the project -- bug fixing, testing and balancing.

Basically, I'm now playing the game -- doing as much weird stuff that I can to break it -- and then fixing any problems I find. I'm also balancing anything that seems off or exploitable. Of course, I'm a one-man team and this is a side-project for me, so things aren't moving at breakneck speed, but they are plodding along.

(Here's a behind the scenes look at development. As you may see, I also balanced the "Continents" map type so it produced more natural worlds. I'm happy with the result.)

It's great to see that people are adding Conquest to their wishlists. That really makes me happy. This is my first PC game, and I hope it meets expectations -- even for a first-time indie-guy!

Source

Steam News / 8 April 2021

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