Full notes
Full Conquest: Medieval Kingdoms update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Working on some of the UI and AI recently. Things may change before release but at the moment, things are starting to come together.
There is more and more content being added to the game as I work on it. This week I hope to get the UI pretty much done, and implement Seiges. At present, enemy castles can be conquered just like any other region, however I want to make it so that it requires time to conquer a castle. This will give the AI (or yourself, if you are the one being beseiged) time to rally an army to defend the castle.
It also makes blitzkrieging the enemy a bit more complex, since there will be no way to simply steamroll an enemy.
Source
Changelog.gg summarizes and formats this update. How we read updates.
