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Steam News25 September 20259mo ago

Patch 20 - Performance, Fall bounce, Bug Fixes

I wanted a final patch before Chapter 2 to polish Chapter 1, improve performance and fix more bugs! I've now updated Confronted with TWENTY patches. What a great number to end on before Chapter 2 drops ext month!

Full notes

Full Confronted update

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What changed

4 fixes2 additions3 changes0 removals
  • Performance
  • Fixes
  • Balance
  • Gameplay
changedI wanted a final patch before Chapter 2 to polish Chapter 1, improve performance and fix more bugs! I've now updated Confronted with TWENTY patches. What a great number to end on before Chapter 2 drops
fixedFixed issue where tapping sprint to uncrouch with 'hold' sprint type caused constant running.
fixedFixed chance of enemy delaying a moment before attacking player.
addedAdded delay to destroying trigger volumes based on duratino of vo.
fixedFixed rare chance of enemy not following its patrol path.
fixedFixed a gate taking longer to open if user has no subtitles selected.

I wanted a final patch before Chapter 2 to polish Chapter 1, improve performance and fix more bugs! I've now updated Confronted with TWENTY patches. What a great number to end on before Chapter 2 drops

ext month! Here's the patch notes:

General

  • Falling from a height now causes a small bounce animation to make it feel more realistic.

Bug fixes

  • Fixed issue where tapping sprint to uncrouch with 'hold' sprint type caused constant running.

  • Fixed chance of enemy delaying a moment before attacking player.

  • Added delay to destroying trigger volumes based on duratino of vo.

  • Fixed rare chance of enemy not following its patrol path.

  • Fixed a gate taking longer to open if user has no subtitles selected.

Performance

  • Reduced triangle count of certain meshes.

  • Instanced some more areas in Chapter 1 to reduce draw calls.

Chapter 2

Less than 4 weeks until Chapter 2 releases! Here are some new screenshots!

Source

Steam News / 25 September 2025

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