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Steam News1 June 20261mo ago

Patch 26 - Game Improvements & Full Release update

Hi all! Chapter 3 and full release is still in full production. See below for an update! In addition I've added some improvements/quality of life updates to the game, see notes below.

Full notes

Full Confronted update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes6 additions2 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
addedHi all! Chapter 3 and full release is still in full production. See below for an update! In addition I've added some improvements/quality of life updates to the game, see notes below.
addedQuality of Life & UIAdded a new custom icon for the Windows taskbar while the game is running. No more default Unreal Engine placeholder!
addedQuality of Life & UIImplemented a new, custom hand icon for interacting with doors.
fixedAudio & SettingsFixed a bug where opening SFX of the journal menu wouldn't be affected by volume sliders. The journal SFX is now properly connected to the volume settings.
removedAudio & SettingsRemoved a redundant SFX while building hideouts.
fixedAIFixed bug where enemies would sometimes slow down when hearing a sound.

Hi all! Chapter 3 and full release is still in full production. See below for an update! In addition I've added some improvements/quality of life updates to the game, see notes below.

Quality of Life & UI

  • Added a new custom icon for the Windows taskbar while the game is running. No more default Unreal Engine placeholder!

  • Implemented a new, custom hand icon for interacting with doors.

Audio & Settings

  • Fixed a bug where opening SFX of the journal menu wouldn't be affected by volume sliders. The journal SFX is now properly connected to the volume settings.

  • Removed a redundant SFX while building hideouts.

AI

  • Fixed bug where enemies would sometimes slow down when hearing a sound.

Balance & Visuals

  • Adjusted the wood pickup models to visually look like a 2-stack instead of a 3-stack, accurately reflecting the 2 wood resources it gives you.

  • Dorinela has been shortened 5cm! Being slightly shorter gives her more accurate representation in the world, and adds a touch more horror!

Chapter 3 Update

I'm just about to send off outsourcing for voice acting and cutscene art! That's always an exciting period, to get the voice lines into the game, and begin to see the cutscene art. The full game can now be played beginning to end, but I still need to:

  • Localise in many languages

  • Polish lots of encounters

  • Art dress and beautify Chapter 3

  • Produce a trailer and start full release marketing

  • And more!

When's the release date, you ask?!

I'm still aiming for a Q1 2027 release date! I'm hoping to build up more wishlists and market the game so it has momentum for Full Release. If you want to help, spreading the word would be much appreciated. Reviews are also helpful! Any feedback in the community hub too, or screenshots, or artwork!

Some current stats

  • Confronted now has 685 sales

  • 14 supporter packs sold

  • 3895 wishlists

  • 30 positive reviews

And here are some of the latest screenshots from Chapter 3 :)

Until next time!

Owen

Source

Steam News / 1 June 2026

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