Update log
Full Concubine update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello Concubiners!
Extracted changes
- Fixes
- Gameplay
- Maps
- UI and audio
- Performance
- Store
We hope 2026 is treating you well! Before we go in a few weeks long silence mode for our combat system, player model & QoL improvements, we have a small update. In Update 0.2.1 we addressed the following issues:
GAMEPLAY
Ranged combat is improved, aiming is now faster & more accurate
Desolate Crossroads map is updated
Basilica Cistern ambiance & water design improved, reflections fixed
Byzantine Graveyard ambiance & lighting are improved
Enemy names are changed across the map levels
Bandit Hideout level is now named Fugitive Hideout
Object targeting & interactions are improved
Companion show / hide equipment and costume option now works correctly
VISUALS
Bearded enemy models now show correctly
Vendor dialogue camera angles & setting updated
Some character customization menu icons are updated
AUDIO
Ambient & combat theme transitions are improved
Sound levels are changed
PERFORMANCE
Most of UI / UX elements are updated with more performance friendly versions
BUG FIXES
Fixed a bug where vendors gave items for free. Sorry but we had to!
Fixed a bug where player was stuck in run mode when opening chests
KNOWN ISSUES
Some Nvidia Studio Driver versions may cause performance issues & freezes. Please make sure your drivers are up to date. Using Nvidia Game-Ready Drivers is recommended.
🙏 Thank you for your continued support, feedback, and passion! Please enjoy this update and keep sharing your thoughts with us.
Source
