Full notes
Full COMPOUND update
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What changed
- Performance
- Gameplay
- Balance
- Fixes
COMPOUND changes
I became a father this month which means I wasn't able to put quite as much content into the update as usual but things should normalise soon. The biggest change is a new shader built from the ground up to eliminate or drastically reduce pixel noise and "shimmering" when looking at distant textures and pixel edges. It should result in a much cleaner image in the headset, especially with lower resolution hardware, without changing the look of the game.
NEW / CHANGED:
Total overhaul of the renderer to significantly reduce pixel noise and shimmering when viewing textures from a distance or shallow angle, without changing the classic look of COMPOUND
New sight for both bow. Should allow for easier viewing
Reduced draw length on bow
Increase minimum draw length on bow to fire
Reduce arrow grab tolerance (was almost 30cm!)
Force feedback on recoil in both hands when holding a weapon with both hands
New model / texture for boombox in HQ
New model / physics interactivity with chairs in Profit Management
Backpedaling works with Vive controllers while holding weapons with no "action" (i.e. bow / plasma pistol / laser pistol / rocket launcher) in your movement hand
A new painting in Profit Management in honour of Critical's help with the discord
FIXED:
Fixed an issue can could prevent the bow from being grabbed in the shooting range
Fixed Sonic Pulse Generator lo longer causing direct damage
Fixed an rare issue that could cause loaded ammo models to vanish from weapons
Fixed arrows becoming warped / stretched when colliding with certain objects (e.g. wall pipes in Chemical Processing)
P.S. You may need to restart Steam to see the update. Please report any issues to the forums. You can always roll back to an older version in the BETAS tab under right-clicking COMPOUND and selecting Properties. Thank you for playing COMPOUND!
Source
Changelog.gg summarizes and formats this update. How we read updates.
