HomeGamesUpdatesPricingMethodology
Steam News25 September 20232y ago

UPDATE #95

Fixed Lighting on the Flooded City map was broken on low graphics settings Sometimes the missile launcher targeting icon was displayed for other players and was also missing in VR mode In some places the font may have g

Full notes

Full Combots update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition17 changes5 removals
  • Fixes
  • UI and audio
  • Gameplay
  • Maps
  • Performance
  • Balance
fixedFixed
changedLighting on the Flooded City map was broken on low graphics settings
changedSometimes checkpoints could appear inside large buildings in Tokyo and the Flooded City
removedAxel and Walker no longer become uncontrollable if they go inside a large square building in the Egypt map
changedChanged
changedImproved overall optimization in VR mode

Fixed

  • Lighting on the Flooded City map was broken on low graphics settings

  • Sometimes the missile launcher targeting icon was displayed for other players and was also missing in VR mode

  • In some places the font may have gone beyond its bounds

  • Sometimes when controlling Trak in VR, the body and shield could spin very quickly around the robot

  • Sometimes robot ability energy was not displayed correctly or was not restored

  • Sometimes checkpoints could appear inside large buildings in Tokyo and the Flooded City

  • Sometimes daily tasks were not displayed correctly

  • Some VR headsets other than Oculus Quest may not work properly

  • Axel and Walker no longer become uncontrollable if they go inside a large square building in the Egypt map

Changed

  • Improved overall optimization in VR mode

  • Egypt and Ice Moon maps may have more uneven surfaces when generated

  • All textures have been updated and significantly optimized

  • Laser projectile speed has been increased

  • Redesigned missile guidance behavior system, which is more similar to the real one

  • Slightly reduced missile launcher damage

  • Missiles will no longer be aimed at invisible targets

  • Revive effect updated

  • Regular projectiles have been significantly optimized, allowing you to have more projectiles on the screen without losing FPS

  • Regular Grenade Launcher and Cluster Launcher projectiles no longer bounce off walls

  • The TAAU graphical setting was removed due to a large number of artifacts

  • Reworked fog on all maps

  • Overcharge projectiles now have the same explosion radius near airborne enemies

  • Increased the damage radius of Overcharge Flamethrower when exploding

  • The default number of players is now 6

  • Map size is now huge by default

  • When playing in VR, weapon energy is now separate for the same weapon

  • Laser targeting for weapons has been removed in VR mode

  • Slightly increased energy recovery rate for robot abilities

  • Increased ability energy consumption rate for Trak and Axel

  • The Trak ability now covers the entire robot again

  • Axel's ability allows you to completely hide the robot visually

  • Increased damage resistance to Trak shield

  • Now robot abilities cannot be used when the robot is carrying a flag or is subject to an EMP effect

Source

Steam News / 25 September 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.