Full notes
Full Combots update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Store
General changes
Weapon overcharge is no longer tied to aiming (mouse wheel by default, but you can bind this again in the settings to aiming)
Removed auto-aim using gamepad (gyro-aiming is enough)
Changed the visual design of the interface
Added default monitor selection setting
Removed invisibility shields and IR-Flares
Robot Changes
Health of all robots is now the same (now it is balanced through abilities)
Reduced speed difference (meaning Trak is faster and Drone is slower)
Removed levels (loadout resets are now only for getting cosmetic items)
Robot Special Ability
Gear - teleports to the side it is looking at
Trak - creates a shield around the robot that absorbs most of the damage
Drone - launches IR-Flares around the robot
Axel - turns on invisibility
Walker - a strong vertical jerk towards which the robot is directed
The ability activates by default on Left Ctrl and has a 16 second cooldown
Source
Changelog.gg summarizes and formats this update. How we read updates.
