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Steam News8 June 20242y ago

Update 1.0.6.9/Dev Blog 15 - Amphibious Warfare Rework

We’re back with a combined update/dev-blog featuring a series of new mechanics developed for Operation Sea Lion that greatly enhance broader CAOS amphibious combat gameplay, editor additions, and UK 1943 OB expansions.

In this update3

Full notes

Full Combined Arms Operations Series update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions3 changes0 removals
  • Gameplay
addedWe’re back with a combined update/dev-blog featuring a series of new mechanics developed for Operation Sea Lion that greatly enhance broader CAOS amphibious combat gameplay, editor additions, and UK 1943 OB expansions.
changedAmphibious Combat Overhaul:The amphibious combat system has been totally overhauled to reflect the extreme difficulty of amphibious operations and differences in capability, doctrine, and naval fire at the national and equipment level. Each country now receives its own amphibious assault modifier tied to year, naval barrage/fire support is now directly derived from specific ship types, and every equipment type in the game has its own amphibious combat modifier.
changedAmphibious Equipment Modifiers:All weapon types suffer severe amphibious combat penalties, but these can be reduced or completely overcome through various modifiers. Amphibious tractors that can deliver combat personnel directly into combat such as the LVT-2 provide the best bonuses, but any kind of landing ship that can run directly up on a beach helps. Armored vehicles use a similar model, which generally favors swimming tanks, but bottom crawling tanks still enjoy benefits. Doctrine is split into four categories (from highest to lowest), marine-commandos, marines, commandos, and naval infantry. Finally, vehicle size and weight plays a decisive role; it should come as no surprise that you really should not include King Tigers in an assault landing force. Amphib modifiers can be viewed on any weapon card; they are currently listed under the Support header, pending a re-organization of the graphic itself.
addedAmphibious Equipment Modifiers:See the table below for generalized examples of the new system, combined with UK 1944 national modifiers as a benchmark.
changedNational Amphibious Landing Modifiers:Each nation receives a global amphibious combat modifier, tied to year, that reflects all aspects of a country's ability to wage amphibious operations not already reflected by the equipment modifiers detailed further below. This national amphibious modifier is derived from a nation’s: 1) Joint air-land-sea planning capabilities. 2) Logistical capability to support landings. 3) Experience conducting opposed landing operations. Unsurprisingly, the dominant naval powers enjoy substantial amphibious combat advantages. For instance, the US and UK enter the war with +10% amphibious assault modifiers, and their modifiers rise to an imposing +40% by 1945. Conversely, Germany enters the war with a -10% amphibious penalty, and rises to a +10% bonus in 1941. See the table for details below, by nation.

Combined Arms Operations Series changes

addedWe’re back with a combined update/dev-blog featuring a series of new mechanics developed for Operation Sea Lion that greatly enhance broader CAOS amphibious combat gameplay, editor additions, and UK 1943 OB expansions.
changedThe amphibious combat system has been totally overhauled to reflect the extreme difficulty of amphibious operations and differences in capability, doctrine, and naval fire at the national and equipment level. Each country now receives its own amphibious assault modifier tied to year, naval barrage/fire support is now directly derived from specific ship types, and every equipment type in the game has its own amphibious combat modifier.
changedAll weapon types suffer severe amphibious combat penalties, but these can be reduced or completely overcome through various modifiers. Amphibious tractors that can deliver combat personnel directly into combat such as the LVT-2 provide the best bonuses, but any kind of landing ship that can run directly up on a beach helps. Armored vehicles use a similar model, which generally favors swimming tanks, but bottom crawling tanks still enjoy benefits. Doctrine is split into four categories (from highest to lowest), marine-commandos, marines, commandos, and naval infantry. Finally, vehicle size and weight plays a decisive role; it should come as no surprise that you really should not include King Tigers in an assault landing force. Amphib modifiers can be viewed on any weapon card; they are currently listed under the Support header, pending a re-organization of the graphic itself.
addedSee the table below for generalized examples of the new system, combined with UK 1944 national modifiers as a benchmark.
changedEach nation receives a global amphibious combat modifier, tied to year, that reflects all aspects of a country's ability to wage amphibious operations not already reflected by the equipment modifiers detailed further below. This national amphibious modifier is derived from a nation’s: 1) Joint air-land-sea planning capabilities. 2) Logistical capability to support landings. 3) Experience conducting opposed landing operations. Unsurprisingly, the dominant naval powers enjoy substantial amphibious combat advantages. For instance, the US and UK enter the war with +10% amphibious assault modifiers, and their modifiers rise to an imposing +40% by 1945. Conversely, Germany enters the war with a -10% amphibious penalty, and rises to a +10% bonus in 1941. See the table for details below, by nation.

We’re back with a combined update/dev-blog featuring a series of new mechanics developed for Operation Sea Lion that greatly enhance broader CAOS amphibious combat gameplay, editor additions, and UK 1943 OB expansions.

The first half of these update notes double as a CAOS Amphibious Warfare Overhaul dev blog. Fair warning, it gets table heavy and deeply nerdy. The second half tackles the more routine aspects of the update.

Amphibious Combat Overhaul:

The amphibious combat system has been totally overhauled to reflect the extreme difficulty of amphibious operations and differences in capability, doctrine, and naval fire at the national and equipment level. Each country now receives its own amphibious assault modifier tied to year, naval barrage/fire support is now directly derived from specific ship types, and every equipment type in the game has its own amphibious combat modifier.

Modding: All of the modifiers below can be easily modded in the naval_support, amphib, and wep, inis inside the game files.

Amphibious Equipment Modifiers:

Amphibious equipment modifiers are derived from three essential questions: 1) How will the soldiers reach the beach? 2) Do they have specialist training and doctrine for amphibian operations. 3) Does their equipment give them some unique advantage or penalty?

All weapon types suffer severe amphibious combat penalties, but these can be reduced or completely overcome through various modifiers. Amphibious tractors that can deliver combat personnel directly into combat such as the LVT-2 provide the best bonuses, but any kind of landing ship that can run directly up on a beach helps. Armored vehicles use a similar model, which generally favors swimming tanks, but bottom crawling tanks still enjoy benefits. Doctrine is split into four categories (from highest to lowest), marine-commandos, marines, commandos, and naval infantry. Finally, vehicle size and weight plays a decisive role; it should come as no surprise that you really should not include King Tigers in an assault landing force. Amphib modifiers can be viewed on any weapon card; they are currently listed under the Support header, pending a re-organization of the graphic itself.

See the table below for generalized examples of the new system, combined with UK 1944 national modifiers as a benchmark.

Weapon Type:Amphib Mod:UK 1944 Mod:Total Mod:
Marine-Commando+70%+35%+105%
Marine+50%+35%+85%
Naval Infantry-15%+35%+20%
Infantry-50%+35%-15%
Swimming Medium Tank-40%+35%-5%
Crawling Medium Tank-60%+35%-25%
Heavy Tank-90%+35%-65%
Medium Tank-75%+35%-45%
Light Vehicle-55%+35%-20%

Now, let's see the same table from the German perspective:

Weapon Type:Amphib Mod:DE 1944 Mod:Total Mod:
Marine-Commando+70%+10%+80%
Marine+50%+10%+60%
Naval Infantry-15%+10%-5%
Infantry-50%+10%-40%
Swimming Medium Tank-40%+10%-30%
Crawling Medium Tank-60%+10%-50%
Heavy Tank-90%+10%-80%
Medium Tank-75%+10%-65%
Light Vehicle-55%+10%-45%

National Amphibious Landing Modifiers:

Each nation receives a global amphibious combat modifier, tied to year, that reflects all aspects of a country's ability to wage amphibious operations not already reflected by the equipment modifiers detailed further below. This national amphibious modifier is derived from a nation’s: 1) Joint air-land-sea planning capabilities. 2) Logistical capability to support landings. 3) Experience conducting opposed landing operations. Unsurprisingly, the dominant naval powers enjoy substantial amphibious combat advantages. For instance, the US and UK enter the war with +10% amphibious assault modifiers, and their modifiers rise to an imposing +40% by 1945. Conversely, Germany enters the war with a -10% amphibious penalty, and rises to a +10% bonus in 1941. See the table for details below, by nation.

Nation:1939:1940:1941:1942:1943:1944:1945:
USA+10%+10%+10%+15%+25%+35%+40%
UK/CMW+10%+10%+10%+15%+25%+35%+40%
France-5%-5%-5%+15%+25%+35%+40%
USSR-15%-15%-15%-15%-15%-10%-10%
Germany-10%+0%+10%+10%+10%+10%+10%
Italy+0%+0%+10%+10%+10%+10%+10%

National Naval Fire:

Source

Steam News / 8 June 2024

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