In this update2
Full notes
Full Combined Arms Operations Series update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Workshop
- Balance
- Server
- Maps
- Performance
Combined Arms Operations Series changes
Update 1.0.6.4 has reached full deployment! The scenario editor and the order of battle updates it brings with it are live. If you played the experimental branch, you already know what to expect; the transition from experimental to live build was remarkably smooth. These patch notes are very long so the short summary is: the scenario editor is here, the supply system was re-written, ultrawide support improved, and UK, USSR, and Germany all received major early war updates.
Scenario Editor:
With the arrival of the scenario editor you can make your own custom CAOS scenarios and upload them to the Steam workshop to share with friends and the community. The editor tools can even be used to make variants of our own historical scenarios, or other scenarios off the workshop, go nuts!
The version of the editor deployed today has a few more features than the preview last year, including the ability to reduce units to units to a percentage of TOE strength, the capacity to lock out training level changes in a scenario, and upload to Steam workshop directly from inside the game, among many others.
The manual has also been updated a new chapter covering the editor, and the official CAOS discord server has an official editor support channel. If you have any questions, even just questions about how to design a scenario you've imagined, feel free to let us know on Discord.
Example Scenarios:
We have prepared several example scenarios, all available for download on the Steam Workshop to help inspire your own creations, and for the pure fun of playing them as well: Siege of Paris (1940): A siege scenario pitting outnumbered French defenders of the city of Paris against invading German forces. https://steamcommunity.com/sharedfiles/filedetails/?id=3126158090
Somme Map Control (1942): A conquest style scenario pitting the USA against the USSR, where every objective on the map is worth points and both sides receive requisition points on an ongoing basis. The battle starts small but escalates over time. https://steamcommunity.com/sharedfiles/filedetails/?id=3126155387
Fortress Sassari (1945): US forces must hold out against an unrelenting Soviet onslaught until time expires. https://steamcommunity.com/sharedfiles/filedetails/?id=3126155697
Al-Hudud Offensive (1944): British forces must penetrate and capture a multi-layered German fortress line before powerful German reinforcements arrive on Turn 16 to initiate a counter-offensive. https://steamcommunity.com/sharedfiles/filedetails/?id=3126155163
Entering the Editor, Playing Custom scenarios, and Enabling Workshop Scenarios:
To access the editor, select Single Player, choose the Editor menu option, and setup a new scenario.
Custom scenarios are listed under the new Custom scenario type header during game creation (both single and multiplayer). Scenarios downloaded from the workshop also need to be enabled in Options (see below).
After downloading mods from the workshop, you can enable them from the Mod List in the Options menu.
System Updates:
Completely re-wrote supply propagation code to optimize it for larger maps/scenarios. Turn run speed on larger maps increased by upwards of 84%.
Completely re-wrote code used to graphically draw air grid to eliminate lag while the overlay is active on larger maps.
Improved ultrawide screen support. Some ultrawide displays still experience graphical tearing, but the sinister bug that caused the right edge of the screen to draw out of sight has been slain (thanks to Max and Mezentius for bringing this to our attention).
Fixed a crash caused by buying more than 9 landing markers at once.
Fixed an exploit that allowed players to reset supply depot cost to 0.02.
Order of Battle Updates:
This update continues our campaign to flesh out older orders of battle or add new and
Source
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