HomeGamesUpdatesPricingMethodology
Steam News8 December 20256mo ago

Dec 6 Update

can select color for you faction working on story mode (no spoilers) fix being able to interact with world when loading add hints about development milestones (not the Colossal Citadels milestones, but Empire developmen

Full notes

Full Colossal Citadels update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes14 additions7 changes0 removals
  • Gameplay
  • UI and audio
  • Performance
  • Fixes
  • Server
  • Events
fixedfix being able to interact with world when loading
addedadd hints about development milestones (not the Colossal Citadels milestones, but Empire development in the game...)
changedhovering workers will now also display their production and efficiency
changedimproved some tooltips
addedcan now right click portraits and do usual functions
addedcan now unassign workers from right click menu

Colossal Citadels changes

fixedfix being able to interact with world when loading
addedadd hints about development milestones (not the Colossal Citadels milestones, but Empire development in the game...)
changedhovering workers will now also display their production and efficiency
changedimproved some tooltips
addedcan now right click portraits and do usual functions
  • can select color for you faction

  • working on story mode (no spoilers)

  • fix being able to interact with world when loading

  • add hints about development milestones (not the Colossal Citadels milestones, but Empire development in the game...)

  • pressing esc will cancel targetting for all targeting modes now

  • hovering workers will now also display their production and efficiency

  • improved some tooltips

  • can now right click portraits and do usual functions

  • can now unassign workers from right click menu

  • added Egyptians faction

  • added Pyramids structure

  • some random-rolling productions now can only appear for specific factions

  • production priorities

  • production category priorities

  • world visibility is saved and loaded correctly now instead of being forgotten

  • cursor color now also tells about visibility

  • Colored: fully visible

  • Grey: badly visible/old

  • Black: unknown

  • workers can now be assigned to soldiers also by clicking portraits, not only the map

  • slightly decreased visibility range for all creatures

  • fixed bug where enemies walk out of fog and you don't see who's attacking

  • performance improvements

  • fixed some bugs with Undo Turn

  • some spells now apply before the production happens

  • fixed issue with creatures not receiving multiple level ups when they receive huge amounts of exp

  • new understandings: "Metamagic: Midnight", "Metamagic: Dawn"

  • fixed crash when pressing space in main menu

  • fixed bug with some structures not adding understandings to the deck sometimes

  • new conditional modifier "on redraw"

  • redraw button is added to the belief choice (the Ban Production menu)

  • "on production" conditional modifier is now separate from "on mining"

  • fixed bug where weapons acquired in batches were not always equipped

  • fixed bug where soldiers were assigned differ on server and on client

  • added tutorial message about experience

  • significantly boosted "monument"/"library" would structures - they add 2/3 random understandings to the deck of learnable understandings

  • all remaining world structures that gave choice of understandings now apply them to you instead of adding to the deck of learnable understandings

  • when something adds an understanding to your deck or to acquired understandings with a timer (e.g. from a Library event), there is now a windows that shows you all added understandings

  • dagger production doesn't require fuel anymore

  • fixed some sounds not affected by Master volume slider

  • fixed issue with blueprint names not displaying in inventions

  • creeps on far locations on the map have slightly less hp now

  • fixed colors of neutral creatures

  • improved gameover screen

  • fixed buildings and ships appearing outside of borders on production

  • added an error notification when a production can't find a place to buildSteam post image

Source

Steam News / 8 December 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.