Full notes
Full Colossal Citadels update
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What changed
- Gameplay
- UI and audio
- Performance
- Fixes
- Server
- Events
Colossal Citadels changes
can select color for you faction
working on story mode (no spoilers)
fix being able to interact with world when loading
add hints about development milestones (not the Colossal Citadels milestones, but Empire development in the game...)
pressing esc will cancel targetting for all targeting modes now
hovering workers will now also display their production and efficiency
improved some tooltips
can now right click portraits and do usual functions
can now unassign workers from right click menu
added Egyptians faction
added Pyramids structure
some random-rolling productions now can only appear for specific factions
production priorities
production category priorities
world visibility is saved and loaded correctly now instead of being forgotten
cursor color now also tells about visibility
Colored: fully visible
Grey: badly visible/old
Black: unknown
workers can now be assigned to soldiers also by clicking portraits, not only the map
slightly decreased visibility range for all creatures
fixed bug where enemies walk out of fog and you don't see who's attacking
performance improvements
fixed some bugs with Undo Turn
some spells now apply before the production happens
fixed issue with creatures not receiving multiple level ups when they receive huge amounts of exp
new understandings: "Metamagic: Midnight", "Metamagic: Dawn"
fixed crash when pressing space in main menu
fixed bug with some structures not adding understandings to the deck sometimes
new conditional modifier "on redraw"
redraw button is added to the belief choice (the Ban Production menu)
"on production" conditional modifier is now separate from "on mining"
fixed bug where weapons acquired in batches were not always equipped
fixed bug where soldiers were assigned differ on server and on client
added tutorial message about experience
significantly boosted "monument"/"library" would structures - they add 2/3 random understandings to the deck of learnable understandings
all remaining world structures that gave choice of understandings now apply them to you instead of adding to the deck of learnable understandings
when something adds an understanding to your deck or to acquired understandings with a timer (e.g. from a Library event), there is now a windows that shows you all added understandings
dagger production doesn't require fuel anymore
fixed some sounds not affected by Master volume slider
fixed issue with blueprint names not displaying in inventions
creeps on far locations on the map have slightly less hp now
fixed colors of neutral creatures
improved gameover screen
fixed buildings and ships appearing outside of borders on production
added an error notification when a production can't find a place to buildSteam post image
Source
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