In this update15
Full notes
Full Colorless Odyssey update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Colorless Odyssey changes
v0.3.1
Major changes
Added credits to main menu
Buff Soul Reaper class by various ways
Change Blue Heart to Shield (more logic)
Add stat Execution Rate and display rate on enemy life bar (Divided by 4 for bosses)
Add Shadow Curse effect (give 2.5% execution rate per stack, max 10 stacks), applied by Shadow Scythe
Change the whole ui windows to something more clear, rp and cool
Balancing
Soul Reaper Class
Increase health by one shield
Small Scythe Weapon:
Make projectile increase his size and damage over time
Become 1 hand instead of 2 hands
Soul Cycle Relic (2nd passive of Soul Reaper)
Increase with Projectile Range stat the radius within you have to be from enemies to gain bonus
A Better World Relic (2nd passive of Pyromancer)
Change effect from: Give global total damage every time an enemy is burnt
To: Increase damage dealt to enemies for every stack of burn they have
Executioner
Remove health drop
Increase executioner rate from 10/12/15% to 10/16/30%
Shadow Scythe
Decrease damage from 75-90 to 50-65
Decrease APS from 2 to 1.5
Add 15% chance to apply Shadow Curse for 3s
Frost Burn effect
Change damage formula from: 15 damage per stacks every 0.25s (too op)
To: Exponential damage over time per stack -> (1 + Total duration / 2) x Stacks and add a -5% speed per stacks
Loot from decoration
Pots
Increase chance to get 1 coin from 1% to 2%
Add a 1% chance to get an half shield
Regular boxes
Increase chance to get a rune from 1% to 2%
Add a 3% chance to get an half shield
Bonus boxes
Reduce chance to get a rune from 80% to 60%
Add a 20% chance to get a full shield
Quality of life
Replace fx particle used by weapons found by the new Sparkle
Explosion from Detonation active ability of Pyromancer now appear faster at a fixed time
Change icon of available hand to nothing
Add background to stat display on left when increasing a stat to see it more clearly
Indicate in the class when it cannot gain red heart
Add more parts to monster corpse
Add corpse for new monster (forget to add)
Improve design of Spiky Scepter and change his name to match the new projectile
Bug fix
At high APS, weapons were not shooting at correct speed
Remove pickup text on empty weapon slot
Prevent dashing when inside a menu
Enemy projectiles are now correctly stopped by flambo
Other
Renamed Special Ability to Active Ability
Renamed Dash in french to Ruée
Remove X icon in change weapon menu
Source
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