Full notes
Full Colony 37 update
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What changed
1 fix0 additions0 changes0 removals
- Fixes
fixedFixed an issue that caused helmets to be unequipable. - Fixed an issue that caused the player save file not to load properly if the maximum value of vitals was lower than 0.
Colony 37 changes
fixedFixed an issue that caused helmets to be unequipable. - Fixed an issue that caused the player save file not to load properly if the maximum value of vitals was lower than 0.
Fixed an issue that caused helmets to be unequipable. - Fixed an issue that caused the player save file not to load properly if the maximum value of vitals was lower than 0.
Source
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