What changed
0 fixes1 addition0 changes1 removal
addedAdded Invert Mouse X - Added Invert Mouse Y - Added hotkey rebinding. - Added an option to hide a helmet in the settings. - Minor tweak for widescreen. It still requires a lot of work, but at least now everything is on the screen. - Added " Use legacy input " option. It will use the old movement system (prior to this patch). Should be helpful for everything that uses a stick with dead zones (Steam Deck/Controller). By no means does this game have controller support, but that should make it somewhat usable. - The top side of blocks now have different textures (I'm really upset that I had to release it right now because I wanted to save this feature for a "Fauna & Creatures" update, but hey, locations should feel a bit more detailed and not just one texture stamped all over the place). - Fixed a duplication bug with Rusty Pickaxe (and other items that provide size increase to resources).
removedUpcoming creatures are in this patch but disabled. Just in case you'll find giant frogs running around — let me know. But... it should be good.
Colony 37 changes
addedAdded Invert Mouse X - Added Invert Mouse Y - Added hotkey rebinding. - Added an option to hide a helmet in the settings. - Minor tweak for widescreen. It still requires a lot of work, but at least now everything is on the screen. - Added " Use legacy input " option. It will use the old movement system (prior to this patch). Should be helpful for everything that uses a stick with dead zones (Steam Deck/Controller). By no means does this game have controller support, but that should make it somewhat usable. - The top side of blocks now have different textures (I'm really upset that I had to release it right now because I wanted to save this feature for a "Fauna & Creatures" update, but hey, locations should feel a bit more detailed and not just one texture stamped all over the place). - Fixed a duplication bug with Rusty Pickaxe (and other items that provide size increase to resources).
removedUpcoming creatures are in this patch but disabled. Just in case you'll find giant frogs running around — let me know. But... it should be good.
Added Invert Mouse X - Added Invert Mouse Y - Added hotkey rebinding. - Added an option to hide a helmet in the settings. - Minor tweak for widescreen. It still requires a lot of work, but at least now everything is on the screen. - Added " Use legacy input " option. It will use the old movement system (prior to this patch). Should be helpful for everything that uses a stick with dead zones (Steam Deck/Controller). By no means does this game have controller support, but that should make it somewhat usable. - The top side of blocks now have different textures (I'm really upset that I had to release it right now because I wanted to save this feature for a "Fauna & Creatures" update, but hey, locations should feel a bit more detailed and not just one texture stamped all over the place). - Fixed a duplication bug with Rusty Pickaxe (and other items that provide size increase to resources).
Upcoming creatures are in this patch but disabled. Just in case you'll find giant frogs running around — let me know. But... it should be good.
Just in case I messed something up, you can switch back to a previous version in the Steam settings for Colony 37. I'll try to fix stuff asap, but I double-checked everything, and major issues should not occur.