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Steam News25 September 20259mo ago

Colony 37 0.27 - Small fixes and additions

This is a small change log aimed to fix couple of issues and add small quality of life improvements. Reworked shop and loadout filter. More filter options are available.

Full notes

Full Colony 37 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes2 additions9 changes1 removal
  • Gameplay
  • Store
  • UI and audio
  • Balance
  • Fixes
addedThis is a small change log aimed to fix couple of issues and add small quality of life improvements.
changedReworked shop and loadout filter. More filter options are available.
changedThis should hopefully cleanup the UI and make it easier to find the desired item.
addedAdded 4 extra inventory slots for a Light Source, Radiation Counter, Energy Counter, Helmet.
changedEnergy counter bonus energy decreased from 75 to 25.
changed"Oxys" radiation gain decreased from 0.03 to 0.01.
Energy counter bonus energy7525Energy counter bonus energy decreased, nerf"Oxys" radiation gain0.030.01"Oxys" radiation gain decreased, nerfhub oxygen restoration speed515hub oxygen restoration speed increased, buffhub radiation removal speed-1-5hub radiation removal speed decreased, nerf

Colony 37 changes

addedThis is a small change log aimed to fix couple of issues and add small quality of life improvements.
changedReworked shop and loadout filter. More filter options are available.
changedThis should hopefully cleanup the UI and make it easier to find the desired item.
addedAdded 4 extra inventory slots for a Light Source, Radiation Counter, Energy Counter, Helmet.
changedEnergy counter bonus energy decreased from 75 to 25.

This is a small change log aimed to fix couple of issues and add small quality of life improvements.

  • Reworked shop and loadout filter. More filter options are available.

This should hopefully cleanup the UI and make it easier to find the desired item.

  • Added 4 extra inventory slots for a Light Source, Radiation Counter, Energy Counter, Helmet.

My first idea was to make "A classic simplified RPG inventory system" where player has 6 slots and he can choose any item he wants, but this idea quickly stopped working when player got hit with a realization that amount of slots is extremely strict to have an enjoyable build creation (one slot is always occupied with light source, Geiger counter and energy counter are just a waste of a slot, since it's more useful to have something that actually boosts your stats). Hopefully these 4 specialized slots will slightly ease up the inventory management and experience in general.

  • Energy counter bonus energy decreased from 75 to 25.

  • "Oxys" radiation gain decreased from 0.03 to 0.01.

  • "Boot Modificators T-2" additionally provides with 10 maximum health.

  • "Experimental jumping module" downside removed, now additionally increases movement speed by 0.5.

  • Player now respawns with energy set to 0.

  • Consumables are now filtered by cost.

  • Reworked the "Restoration" and "Charge" cost of the nurse from flat 20% of your current cash to value dependent on your missing percentage multiplied by the lowest depth (Now prices should be a lot more reasonable). This restoration can put you in debt.

  • F5 now makes a quick save (Hopefully it'll save the progress in case something will break).

  • Increased hub oxygen restoration speed from 5 to 15 per second.

  • Increased hub radiation removal speed from -1 to -5 per second.

  • Slightly increased the hit box of elevators (Now they should be slightly easier to demolish).

  • Fixed "Not enough elevator space" issue. Now elevator properly checks for the highest point each time the button is pressed (Except when it's moving).

  • Fixed an issue that caused modernized drill to be unequippable.

  • Fixed an issue where person can take damage while being dead.

  • Fixed an issue where the charges of consumable weren't properly updated.

  • Fixed an issue where sometimes grass was indestructible.

  • Fixed hub oxygen restoration boundaries (Now no longer works by being close to the wall).

  • Fixed lighter and lamp sound effects not being affected by SFX slider.

Additional minor bug fixes and changes.

Source

Steam News / 25 September 2025

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