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Steam News27 November 20241y ago

UI Rework | Tutorial Rework | 15 New Special Stages

UI The Clash Powerbar now displays the expected Hit damage levels. Tokens now move slightly faster. Many visual elements, such as the Map, now fade in and out instead of moving in and out of the screen.

Full notes

Full Coin Operated Carnage update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes3 additions16 changes1 removal
  • UI and audio
  • Balance
  • Maps
  • Gameplay
  • Events
  • Fixes
changedUI
changedThe Clash Powerbar now displays the expected Hit damage levels.
changedMany visual elements, such as the Map, now fade in and out instead of moving in and out of the screen.
changedThe Action Buttons have been moved and are now only visible when needed. They now display their hotkeys in their corners. The Penalty Indicators have been redesigned slightly.
changedThe health bars now fade in and out more quickly and are only visible when needed. Their colors have been changed to improve visibility. Their segments are now individually framed.
changedThere is now an options menu button in the top left corner of the screen.

Coin Operated Carnage changes

changedUI
changedThe Clash Powerbar now displays the expected Hit damage levels.
changedMany visual elements, such as the Map, now fade in and out instead of moving in and out of the screen.
changedThe Action Buttons have been moved and are now only visible when needed. They now display their hotkeys in their corners. The Penalty Indicators have been redesigned slightly.
changedThe health bars now fade in and out more quickly and are only visible when needed. Their colors have been changed to improve visibility. Their segments are now individually framed.

UI

The Clash Powerbar now displays the expected Hit damage levels.

Tokens now move slightly faster.

Many visual elements, such as the Map, now fade in and out instead of moving in and out of the screen.

There are now separate Copper, Silver and Gold Dispensers on the left of the screen which are only visible when needed.

The Action Buttons have been moved and are now only visible when needed. They now display their hotkeys in their corners. The Penalty Indicators have been redesigned slightly.

The health bars now fade in and out more quickly and are only visible when needed. Their colors have been changed to improve visibility. Their segments are now individually framed.

There are now separate Item Slots to the left of the Champion Vessel which are only visible when needed.

There is now an options menu button in the top left corner of the screen.

The Timer is now only visible when needed.

The 'x' button to end a Best-of-Three or Looting or a Fight Round now appears only where and when needed.

The Progress indicator has been redesigned and moved to the right of the screen. It's now only visible when necessary.

The frame around the screen has been removed.

The Hero Vessels are now slightly larger and their backgrounds have been recolored to white.

Companions now have a slight grey tint to them.

Trait Slots are now only visible when they are carrying a Trait.

There is now an unlock animation in the Gallery.

The Tutorial hint has been removed from the start screen. Instead, a hint will now be displayed in the Camp until the Tutorial has been started.

The Silver cost indicators of Tiles are now slightly larger.

Enemies in Fight now have red signal rings and colored auras.

Tutorial

The Tutorial has been completely reworked. It's now divided into seven segments which are shorter in total than before. The voices have been changed.

Progress

Added 15 Special Stages which randomly appear in Maze Adventures and add special rules to the Stage.

There's now always an extra Stage in the Progress indicator to symbolise the Fight.

Camp

The Tutorial and the custom Adventures have been moved to separate Stages accessible from the Camp.

Quests

Quests now reward different amounts of Gold depending on their difficulty.

Enemies

Killing an Enemy Token will now results in a Looting instead of a Best-of-Three.

Fight

Actions with less Action Coins than the Champion's Pay attribute will now fail.

The minting etc. has been speeded up slightly for a more responsive experience.

General

Traits are now lost when a Hero dies.

The default for the Info Mode option has been changed to 'Right-Click'.

Bug Fixes

Fixed a game-breaking bug regarding the interaction between Goley and Barrel.

Fixed a bug with Goley's Map Ability.

Fixed some more bugs.

The displayed success chances of Action Coin Stacks have been corrected.

Source

Steam News / 27 November 2024

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