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Steam News29 June 20233y ago

Map Abilities | New Icons | Improvements | Rebalancing

Features Added a unique Map Ability for every Hero. It can be executed by pressing the Shift key. This consumes a Copper Coin and triggers Fatigue. Enemies' Map Perks were repurposed to be their Map Abilities.

Full notes

Full Coin Operated Carnage update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes14 additions12 changes3 removals
  • Maps
  • Gameplay
  • UI and audio
  • Balance
  • Events
  • Fixes
addedAdded a unique Map Ability for every Hero. It can be executed by pressing the Shift key. This consumes a Copper Coin and triggers Fatigue. Enemies' Map Perks were repurposed to be their Map Abilities.
addedEnemies can now have mutations that come with minor Attribute anomalies.
changedThere is now an additional section in the options menu explaining the hotkeys depending on which game mode is active.
changedUI Improvements
addedReplaced the icons of a great number of game elements with better fitting ones. Added new icons for all Enemies' Map Abilities and Perks.
addedAdded a fade effect to the Player Token for when it moves onto a disguised Tile.

Coin Operated Carnage changes

addedAdded a unique Map Ability for every Hero. It can be executed by pressing the Shift key. This consumes a Copper Coin and triggers Fatigue. Enemies' Map Perks were repurposed to be their Map Abilities.
addedEnemies can now have mutations that come with minor Attribute anomalies.
changedThere is now an additional section in the options menu explaining the hotkeys depending on which game mode is active.
changedUI Improvements
addedReplaced the icons of a great number of game elements with better fitting ones. Added new icons for all Enemies' Map Abilities and Perks.

Features

Added a unique Map Ability for every Hero. It can be executed by pressing the Shift key. This consumes a Copper Coin and triggers Fatigue. Enemies' Map Perks were repurposed to be their Map Abilities.

Enemies can now have mutations that come with minor Attribute anomalies.

There is now an additional section in the options menu explaining the hotkeys depending on which game mode is active.

UI Improvements

Replaced the icons of a great number of game elements with better fitting ones. Added new icons for all Enemies' Map Abilities and Perks.

Enemy Tokens now dissolve when they die.

Added a fade effect to the Player Token for when it moves onto a disguised Tile.

Heroes now play the special part of their idle animation in intervals of random instead of fixed length.

Added a breathing animation for the Hero portraits in Tokens.

Refined the Tokens' Clash shake animations and added a gentle heal shake. The intensity of all shake animations now depends on the amount of damage dealt or healed.

The options menu now activates and deactivates faster.

Two random Heroes now welcome you on the start screen.

Refined many sound effects, e.g. that of the Loot menu or that of the Tent Tile.

The Player Token's access indicators (those tiny green and red bridges) are now only active when the Player can input an action.

Removed the rainbow effect from the Player Token.

Enemies' Hero Vessels no longer display Trait slots.

To accommodate the new Map Abilities, the Hero info now has three pages that you can flip through as usual.

The icons of Game Elements in the Gallery are less grainy now.

The opponent no longer has empty Hero Vessels visible in Fight mode.

General Improvements

Improved the Maze Stage generation algorithm.

The Aura Perk has been renamed to Team Perk.

Added a Quest for completing the Tutorial.

The three Maze Adventures have been renamed to Small Maze, Medium Maze, Large Maze.

A Medium Maze Adventure can now only be continued in a Large Maze Adventure. A Lage Maze Adventure now leads to retirement.

Updated and refined the Tutorial.

The Nook Tile was renamed to Barrel.

Rebalancing

Doubled the donation reward for feedback and bug reports. In the three months since introducing the donation reward, I haven't received a single email.

Completing Quests now grants two Gold Coins instead of one.

The Tavern Tile now has a higher chance of occurrence to make it easier for the Player to acquire Companions.

Items and Consumables now have a greater chance to appear in the Best-of-Three and Loot menus the closer to death the Champion is.

The Witch Doctor's Fight Ability's Evil Status Effect now furthermore deals damage to the enemy Champion after successful enemy Actions.

The Scarecrow's Fight Ability now always applies the Evil Status Effect suppressing Rest. Action Coins in excess of Pay now damage the enemy Champion beforehand.

The Barrel Tile (formerly Nook) now makes Enemy Tokens move around so that more chances arise for the Player to gain space and slip out.

The Dead Frog Consumable now can't appear when there are no Companions.

The Player Token can now move off the Barrel, Temple and Fort Tiles in any direction instead of just the one it came from.

The Assassination Tile can now only appear when the Player has more than one living Hero.

Bug Fixes

Fixed a bug where Enemies didn't trigger Status Effects after executing their Map Ability (formerly Map Perk).

Fixed a bug where the screams of victims of the Harpoon Trap Tile would still be visible in the fog of war.

Fixed a bug where the frames in the Best-of-Three and Loot menus didn't blink as intended.

Happy Summer Sale! I hope you like these improvements. Please consider writing a review. Thank you so much!

Source

Steam News / 29 June 2023

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