Full notes
Full Coin Operated Carnage update
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What changed
- UI and audio
- Maps
- Balance
- Gameplay
- Fixes
Coin Operated Carnage changes
Tiles
Refined every single Tile in the game. Most got more complex behavior, some additional sound effects, updated info texts ...
Map
When most of the Tiles in a Stage have been discovered, the rest is now immediately discovered, so that the Exit Tile is easier to locate.
The Pain Machine and Medico Tiles now indicate their variable Silver Coin Cost with an 'x'.
Fight
The Substitution Action now heals the Champion when there is no Companion available.
A popup text now celebrates the Action Coin Stack that is randomly chosen to be consumed first when being on par with another Coin Stack.
Refined the appearance of the Penalty Indicators.
Heroes
The Assassin's Fight Ability now only restores 75% instead of 100% of the damage dealt if the victim survives.
Enemies
Doomster will no longer attempt to use his Fight Ability if the opponent is already inflicted with the Doom Status Effect.
Items
The Lockpick now prevents the effects of evil transit Tiles in general and got a new sound effect.
UI
Increased the contrast and brightness of the Hero graphics on the start screen.
Sound
Added a general sound effect for heal.
Bug Fixes
Fixed a bug where the Basement Stairs Tile could appear in the first Stage.
Fixed a bug where Enemy Tokens could access Tiles that the Player Token had reserved to step back onto from certain Tiles such as Barrel.
Fixed a bug where Pilfo could step onto Tiles he shouldn't have been able to access to initiate a Clash.
Fixed a bug where a Tile continued blinking even when sealed by Renegade's Map Ability.
Source
Changelog.gg summarizes and formats this update. How we read updates.
