Full notes
Full Coin Operated Carnage update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Maps
- Balance
- Gameplay
- Performance
UI Rework
As requested, the hideous mosaic background is gone.
As requested, the Coin Dispensers and the Action Buttons are now seperated from each other.
The Map now spans the whole right half of the screen. The Power Bar is moved to the right of the Map.
There are now small bridges displayed around the Player Token indicating valid step directions.
Hero health is now permanently displayed in numbers.
The Action Buttons now have a shiny effect when pressable.
The Attribute info buttons are now gone. An Attribute's info can be accessed from the Hero Attribute info.
Copper is now always stored in the left Coin Dispenser. Silver and Gold are now always stored in the right Coin Dispenser.
In Fight mode, when moving the cursor over a pressable Action Button, the possible Intensities are displayed on the Coins in the Coin Dispenser.
Interactive Tutorial
As requested, the Tutorial is now fully interactive. It is also greatly expanded.
Mouseover Info Mode
As requested, information about things visible on the screen can now be accessed by moving the cursor over them. There is a new option in the Options Menu to switch between this mode and the old one relying on right-clicking.
Dash
This is a new additional movement mode. Use the Ctrl-hotkey to move two steps in a random valid direction. This can be cleverly utilized to move around the Map faster or skip harmful Tiles.
Performance Improvement
The game should now perform better, especially in longer sessions.
Bug Fixes
Many minor and major bug fixes.
Rebalancing
Enemies now generally have less Maximum Health. In Fight mode, they start with a Buff increasing Maximum Health, though.
Clash Intensities are now more sensibly distributed.
Many smaller balancing changes.
Other
As requested, the timer is gone except for a few niche gameplay situations.
There are now more possible Maze Stage layouts with a focus on longer Stages with more possibilities to outmaneouver Enemies.
Items and Traits now display chance values in their info.
The Camps are slightly redesigned.
The Patient Trait has been replaced with the Lucky Trait.
Most likely I have forgotten some things. In any case, I hope you like these improvements. Please consider writing a review. Thank you!
Source
Changelog.gg summarizes and formats this update. How we read updates.
