Full notes
Full Coilbound update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
This week I've done some work on input bindings and button glyphs; As I intend to make gamepads the primary source of input for this game, it feels like something that is definitely nice to have. Basically the glyphs added can be embedded in labels to show which button is bound to certain actions. These are also dynamic so if you change the bindings in settings it will reflect directly in all parts of the UI. If you unplug the controller it will fallback to showing keyboard binding glyphs instead. DualShock, XBox, and Steam Deck controllers will be supported, however the two latter needs some more testing to ensure that mappings are correct.
Source
Changelog.gg summarizes and formats this update. How we read updates.
