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- Coilbound
Devlog: Week 19
Most of the focus this week has again been on preparing for a first private test build of the demo. This included adding support for persistent logging of errors and versioning. There is of course a ton of content left…
Security14 changesGameplayStore - Coilbound
Devlog: Week 18
This week I started realising an idea I had for how elements should be distributed in the world. My original idea was that various parts of the Coil should have different elements, and these would affect the visual appe…
Store12 changesGameplayBalance - Coilbound
Devlog: Week 17
There were a few lingering things to look into to conclude the SDL3 migration, like borderless fullscreen, audio handling and setting correct glyphs depending on gamepad type. I also took the opportunity to add SNES ins…
Event11 changesServerPerformance - Coilbound
Devlog: Week 16
This week I started on a native Linux version. I noticed that the default SDL2 dev library on Linux is now just a compatibility layer (sdl2-compat) to SDL3. To avoid any middleware related complexity, and as I knew I ev…
Announcement2 changesCompatibilityGameplay - Coilbound
Devlog: Week 15
I've come to the realisation that the todo list for this game will never be empty as every time I playtest new things are inevitably added. It's all about becoming better at prioritising and consistently moulding the ex…
Store25 changesGameplayBalance - Coilbound
Devlog: Input bindings and glyphs
This week I've done some work on input bindings and button glyphs; As I intend to make gamepads the primary source of input for this game, it feels like something that is definitely nice to have. Basically the glyphs ad…
Announcement1 changeUI/audio






