Full notes
Full Coilbound update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Performance
- Compatibility
- Events
- Balance
- Gameplay
There were a few lingering things to look into to conclude the SDL3 migration, like borderless fullscreen, audio handling and setting correct glyphs depending on gamepad type. I also took the opportunity to add SNES inspired button glyphs to iOS for the onscreen buttons. If you connect a Dual Shock or Xbox controller, the ingame glyphs will be updated instantly to reflect the change and then revert back to onscreen buttons again on disconnect.
In general lots of engine, platform and stability related things. Hopefully next week I'll be able to focus on some more content development.
Changelog:
Fix low latency audio on Windows.
Fix borderless fullscreen mode (mac / windows / linux).
Show correct glyphs for Steam Deck controller.
Add quit main menu option to trigger autosave before quit in cases where quit event is not detected (Steam Deck).
Fix total damage not shown in item description.
Show current break resistance in item info for related items
Balance item levels to range 1-100 instead from 1-6.
Improve robustness and error monitoring for enum switch cases.
Add savefile versioning including visual error if mismatch. Full version will include version migration handling.
Update iOS onscreen buttons with glyphs, add L2 R2 and downsized landscape mode in upper half of screen.
Add SNES button glyphs for iOS onscreen buttons.
Remove shop music from explore (for playtesting).
Limit decorations destructible by attack to types grass and bushes.
Fix recently added error checks for invalid enum occurrences.
Fix inactive tile entity sorting.
Enable palette swap for single tile decorations.
Steam post imageSteam post image
Source
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