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Steam News15 April 20262mo ago

Community Update #9 - Mortis Mastery: Endgame Meta-Progression

Hi everyone, Endgame meta-progression is here. As always, your feedback shapes the game directly.

In this update6

Full notes

Full CODEX MORTIS update

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What changed

0 fixes2 additions13 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
addedMortis MasteryA brand new prestige system for veteran necromancers. Once you've maxed out all Fundamentals, a whole new layer of character growth opens up - keep spending souls on an endless progression path instead of hitting a dead end.
changedFour Fundamentals CategoriesOffense - Damage, Cooldown Reduction, Area
changedFour Fundamentals CategoriesLethality - Crit Chance, Crit Damage
changedFour Fundamentals CategoriesDefense - Max HP, HP Regen, Armor
changedFour Fundamentals CategoriesUtility - Movement Speed, Orb Range, XP Gain
changedFive Spell School BoostsSpecialize by pumping Mortis Points into Necromancy, Curses, Soul Magic, Summoning, or Blood Magic for +5% damage per point to every spell in that school.

CODEX MORTIS changes

addedA brand new prestige system for veteran necromancers. Once you've maxed out all Fundamentals, a whole new layer of character growth opens up - keep spending souls on an endless progression path instead of hitting a dead end.
changedOffense - Damage, Cooldown Reduction, Area
changedLethality - Crit Chance, Crit Damage
changedDefense - Max HP, HP Regen, Armor
changedUtility - Movement Speed, Orb Range, XP Gain

Hi everyone,

Endgame meta-progression is here. As always, your feedback shapes the game directly. If something is not working for you, please share it on the Steam forums or our Discord - it helps far more than a negative review and we read and respond to everything.

We also would love to invite you to watch our devlog:

Mortis Mastery

A brand new prestige system for veteran necromancers. Once you've maxed out all Fundamentals, a whole new layer of character growth opens up - keep spending souls on an endless progression path instead of hitting a dead end.

Gain Mortis Levels by spending souls. Each level grants 1 Mortis Point to invest however you like. Cost scales with level, so every level feels earned.

Four Fundamentals Categories

Distribute Mortis Points across:

  • Offense - Damage, Cooldown Reduction, Area

  • Lethality - Crit Chance, Crit Damage

  • Defense - Max HP, HP Regen, Armor

  • Utility - Movement Speed, Orb Range, XP Gain

Five Spell School Boosts

Specialize by pumping Mortis Points into Necromancy, Curses, Soul Magic, Summoning, or Blood Magic for +5% damage per point to every spell in that school.

Starting Level Bonus

Every 10 Mortis Levels (starting from Level 1) grants +1 starting character level on every run. Begin runs already ahead of the curve.

Free Respec

Changed your mind? Reset all spent Mortis Points at any time with a simple two-click confirmation. Your Mortis Level and souls stay intact. Experiment freely.

Quality of Life

  • Level-up upgrade cards now show the correct category icon - Offense, Lethality, Defense, Utility instead of the generic placeholder

  • "Upgrades Available" marker now lights up when you can buy a new Mortis Level or have unspent Mortis Points

  • Mortis Points terminology properly translated across all 28 supported languages

Balance Notes

  • Category investment is worth roughly 1/4 of a normal character level per point, distributed across all stats in that category

  • Spell school boosts are flat +5% damage per point - specialization wins for focused builds, category Fundamentals win for mixed-school builds

  • No hard caps. Pure prestige - push as far as you want

Thank you for playing CODEX MORTIS. More updates are on the way.

  • CRUNCHFEST & GROLAF

Source

Steam News / 15 April 2026

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