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Steam News30 October 20258mo ago

Changelogs #25.10.30 - Alpha

While we are getting ready for Free to Play release and preparing new content, here’s a new patch putting out the rest. Gameplay Added base recovery using Jump button at +0.3s for Stagger & Knockback states, and +0.

In this update5

Full notes

Full Code ZIN: Esper Arena update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes6 additions18 changes1 removal
  • Gameplay
  • UI and audio
  • Server
  • Balance
  • Fixes
  • Maps
addedWhile we are getting ready for Free to Play release and preparing new content, here’s a new patch putting out the rest.
addedGameplayAdded base recovery using Jump button at +0.3s for Stagger & Knockback states, and +0.4s for Throw state
changedGameplayChanged crowd control sharing method and reduced 40 ms of latency on crowd control interactions
changedGame modesChanged spawn distribution to reduce extremely isolated spawns
changedWeaponsIncreased jump attack range by 16% and increased vertical hitbox area to be even
addedWeaponsAdded more critical hitboxes to make crits on dash attack more consistent when the attacker doesn’t stop on time
damage7.57damage decreased, nerfammo56ammo increased, buff

Code ZIN: Esper Arena changes

addedWhile we are getting ready for Free to Play release and preparing new content, here’s a new patch putting out the rest.
addedAdded base recovery using Jump button at +0.3s for Stagger & Knockback states, and +0.4s for Throw state
changedChanged crowd control sharing method and reduced 40 ms of latency on crowd control interactions
changedChanged spawn distribution to reduce extremely isolated spawns
changedIncreased jump attack range by 16% and increased vertical hitbox area to be even

While we are getting ready for Free to Play release and preparing new content, here’s a new patch putting out the rest.

Gameplay

  • Added base recovery using Jump button at +0.3s for Stagger & Knockback states, and +0.4s for Throw state

  • Changed crowd control sharing method and reduced 40 ms of latency on crowd control interactions

Game modes

Deathmatch

  • Changed spawn distribution to reduce extremely isolated spawns

Weapons

Broadsword (Item: Durendal / Founders Sword)

  • Increased jump attack range by 16% and increased vertical hitbox area to be even

  • Added more critical hitboxes to make crits on dash attack more consistent when the attacker doesn’t stop on time

  • Delayed heavy attack hit timing by 0.24s and shortened the total duration by 0.05s to fit the visuals

Bat (Item: Cyclone)

  • Increased jump attack range by 16% and increased vertical hitbox area to be even (same as Broadsword)

  • Swing animations changed and allows free movement now instead of locked forward step

  • Reduced normal attack hitbox range behind the player

Heavy Machine Gun (Item: Wildfire)

  • Reduced damage to 7 from 7.5

  • Reduced accuracy (no direct values here sadly)

  • Fire rate now ramps up in 0.48s to go full speed

  • Reduced flux usage slightly to have round 130 ammo instead of 131

  • Fixed dodge cancel causing rollbacks

Rifle Cannon (Item: Helios)

  • Push back on shooting now linearly scales with charge level, 100% charge becoming the old push back amount

  • Both explosion and ray now hits map blastables with 200% damage instead of 100%

  • Increased fully charged ray damage to 22 instead of 21

  • Shot push back animation now can be cancelled with dodge after 0.3s seconds

Revolver (Item: Resolver / Crimson Hound)

  • Increased ammo to 6 from 5

  • Push effect on bullets now scales linearly with each landing bullet

Note: Someone else shooting with Revolver after you will overwrite your push if theirs is stronger, but not if theirs is weaker

Skills

Zone

  • Start and drop animations are now crowd control immune

Note: This mostly works, but it is vulnerable to latency induced race conditions in theory. Please report it if you capture such a case on video.

Client

  • Attack cancelling dodge now shows up in the HUD as transparent when the state can be cancelled with it, and becomes opaque white when it’s time

  • Reload and ammo indicators are now visible on HUD

  • Fixed self indicator not showing up on TAB screen

  • Added Brazil-Portuguese translations & credits

  • Renamed the emote "angry:" to “: annoyed:" and added alternative “-_-” kaomoji to use it
  • Updated networking library

  • Invulnerable players will no longer show up in damage combo counter

  • Added hitbox & critical area visualizers on practice modes, enabled by F9 key

  • Fixed practice dummy resetting your camera effects

Source

Steam News / 30 October 2025

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