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Full notes
Full Code ZIN: Esper Arena update
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What changed
- Maps
- Gameplay
- Balance
- Server
- Fixes
- Performance
Code ZIN: Esper Arena changes
Dummies got an upgrade! You can now play with them in Touchdown, starting with Outer Space today and with rest of the maps added in the upcoming days. Currently they are babies, they might get stuck and/or stop at times but they should be able to do some basic combat, use skills and walljumps for navigating.
Gameplay
Removed bugged walljump start where push didn’t happen but player went up already
Changed walljump to be more linear and removed the drop gravity overwrite, leaving it on normal 1x gravity instead of 0.95x
Added poison mechanic which stacks up to 5, dealing as much damage as the stack level every second. Clears by itself after 3 seconds of last poison application
Added landing state for full body jump animations
Note: Regular poison received from attacks leaves you at 1 Health instead of killing you, but the map poison sources are stronger and will kill you if you don’t leave the source in time.
Game Modes
Touchdown
Changed the ball texture
Changed ball and blastable interaction to be same across server and client (interaction itself is still wrong, but should stay in sync in more cases now)
Added maximum of 3 bots per side that will balance the teams and leave as real players join
Maps
Toxic Arena
Removed death zone on central toxic pool
Added poison that quickly stacks every 0.5 seconds in central toxic pool
Weapons
Rifle Cannon (Item: Helios)
Added a hit VFX for the ray attack
Broadsword (Item: Durendal / Founders Sword)
Jump Attack damage is doubled against blastable objects
Bat (Item: Cyclone)
Jump Attack damage is doubled against blastable objects
Skills
Soar
Fixed gliding animation not looping
Disabled cancelling the skill while doing dive dash
Client
Improved ESC menu toggle FPS drop and optimized game logic ever so slightly
Fixed hitstop only hits creating a hit VFX (it was a visual bug only)
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Source
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