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Steam News11 March 20263mo ago

Changelogs #26.03.11 - First Bot integration and more

Dummies got an upgrade! You can now play with them in Touchdown, starting with Outer Space today and with rest of the maps added in the upcoming days.

In this update6

Full notes

Full Code ZIN: Esper Arena update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes6 additions7 changes4 removals
  • Maps
  • Gameplay
  • Balance
  • Server
  • Fixes
  • Performance
addedDummies got an upgrade! You can now play with them in Touchdown, starting with Outer Space today and with rest of the maps added in the upcoming days. Currently they are babies, they might get stuck and/or stop at times but they should be able to do some basic combat, use skills and walljumps for navigating.
removedGameplayRemoved bugged walljump start where push didn’t happen but player went up already
removedGameplayChanged walljump to be more linear and removed the drop gravity overwrite, leaving it on normal 1x gravity instead of 0.95x
addedGameplayAdded poison mechanic which stacks up to 5, dealing as much damage as the stack level every second. Clears by itself after 3 seconds of last poison application
addedGameplayAdded landing state for full body jump animations
changedGameplayNote: Regular poison received from attacks leaves you at 1 Health instead of killing you, but the map poison sources are stronger and will kill you if you don’t leave the source in time.

Code ZIN: Esper Arena changes

addedDummies got an upgrade! You can now play with them in Touchdown, starting with Outer Space today and with rest of the maps added in the upcoming days. Currently they are babies, they might get stuck and/or stop at times but they should be able to do some basic combat, use skills and walljumps for navigating.
removedRemoved bugged walljump start where push didn’t happen but player went up already
removedChanged walljump to be more linear and removed the drop gravity overwrite, leaving it on normal 1x gravity instead of 0.95x
addedAdded poison mechanic which stacks up to 5, dealing as much damage as the stack level every second. Clears by itself after 3 seconds of last poison application
addedAdded landing state for full body jump animations

Dummies got an upgrade! You can now play with them in Touchdown, starting with Outer Space today and with rest of the maps added in the upcoming days. Currently they are babies, they might get stuck and/or stop at times but they should be able to do some basic combat, use skills and walljumps for navigating.

Gameplay

  • Removed bugged walljump start where push didn’t happen but player went up already

  • Changed walljump to be more linear and removed the drop gravity overwrite, leaving it on normal 1x gravity instead of 0.95x

  • Added poison mechanic which stacks up to 5, dealing as much damage as the stack level every second. Clears by itself after 3 seconds of last poison application

  • Added landing state for full body jump animations

Note: Regular poison received from attacks leaves you at 1 Health instead of killing you, but the map poison sources are stronger and will kill you if you don’t leave the source in time.

Game Modes

Touchdown

  • Changed the ball texture

  • Changed ball and blastable interaction to be same across server and client (interaction itself is still wrong, but should stay in sync in more cases now)

  • Added maximum of 3 bots per side that will balance the teams and leave as real players join

Maps

Toxic Arena

  • Removed death zone on central toxic pool

  • Added poison that quickly stacks every 0.5 seconds in central toxic pool

Weapons

Rifle Cannon (Item: Helios)

  • Added a hit VFX for the ray attack

Broadsword (Item: Durendal / Founders Sword)

  • Jump Attack damage is doubled against blastable objects

Bat (Item: Cyclone)

  • Jump Attack damage is doubled against blastable objects

Skills

Soar

  • Fixed gliding animation not looping

  • Disabled cancelling the skill while doing dive dash

Client

  • Improved ESC menu toggle FPS drop and optimized game logic ever so slightly

  • Fixed hitstop only hits creating a hit VFX (it was a visual bug only)

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Source

Steam News / 11 March 2026

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