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Steam News16 April 20262mo ago

Changelogs #26.04.15

We are updating some SFX, our TouchDown Maps got a visual overhaul and our character-shader was adjusted!

In this update5

Full notes

Full Code ZIN: Esper Arena update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions23 changes0 removals
  • UI and audio
  • Maps
  • Gameplay
  • Balance
changedWe are updating some SFX, our TouchDown Maps got a visual overhaul and our character-shader was adjusted! Bots are going to need some more cooking, but we are close to opening the gates for their entrance on our other TouchDown Maps. Skills and Weapons got some small adjustments.
changedMapsToxic Arena
changedMapsFull visual rework
addedMapsAdded a collider to allow easier pathing towards Goal
changedMapsIronworks
changedMapsLighting upgraded

Code ZIN: Esper Arena changes

changedWe are updating some SFX, our TouchDown Maps got a visual overhaul and our character-shader was adjusted! Bots are going to need some more cooking, but we are close to opening the gates for their entrance on our other TouchDown Maps. Skills and Weapons got some small adjustments.
changedToxic Arena
changedFull visual rework
addedAdded a collider to allow easier pathing towards Goal
changedIronworks

We are updating some SFX, our TouchDown Maps got a visual overhaul and our character-shader was adjusted! Bots are going to need some more cooking, but we are close to opening the gates for their entrance on our other TouchDown Maps. Skills and Weapons got some small adjustments.

Maps

Toxic Arena

  • Full visual rework

  • Added a collider to allow easier pathing towards Goal

Ironworks

  • Lighting upgraded

City Square

  • Fixed a bug where a collider was missing

SFX

  • Guardgun (Item: Scarab) SFX replaced fully

  • Melee SFX updated

  • Movement SFX updated

  • Shield SFX added

  • HMG (ItemWildfire) warmup and cooldown SFX added
  • Riflecannon (ItemHelios) explosion SFX added
  • Shooting and Running SFX got a fade-out feature

Weapons

Guardgun (Item: Scarab)

  • New Guard and Punch VFX

  • Changed Shoot VFX

Swordgun (Item: Scorpio)

  • Stab animation updated

  • Stab attack duration increased by ~0.1s

  • Shoot accuracy increased at start by 22%

HMG (Item: Wildfire)

  • Shoot accuracy reduced at start by 60%

  • Shoot accuracy rapidly increases until 2s then decreases again

Skills

Platform

  • Changed speedcurve, reducing overall distance

Shield

  • Size increased by 20%

  • Duration increased by 2s

  • Minimum duration increased by 2s

Zone

  • Duration reduced by 2s

  • Team-healing increased by 33%

  • Self-healing reduced by 20%

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Source

Steam News / 16 April 2026

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