In this update5
Full notes
Full Code ZIN: Esper Arena update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Maps
- Gameplay
- Balance
Code ZIN: Esper Arena changes
We are updating some SFX, our TouchDown Maps got a visual overhaul and our character-shader was adjusted! Bots are going to need some more cooking, but we are close to opening the gates for their entrance on our other TouchDown Maps. Skills and Weapons got some small adjustments.
Maps
Toxic Arena
Full visual rework
Added a collider to allow easier pathing towards Goal
Ironworks
Lighting upgraded
City Square
Fixed a bug where a collider was missing
SFX
Guardgun (Item: Scarab) SFX replaced fully
Melee SFX updated
Movement SFX updated
Shield SFX added
- HMG (ItemWildfire) warmup and cooldown SFX added
- Riflecannon (ItemHelios) explosion SFX added
Shooting and Running SFX got a fade-out feature
Weapons
Guardgun (Item: Scarab)
New Guard and Punch VFX
Changed Shoot VFX
Swordgun (Item: Scorpio)
Stab animation updated
Stab attack duration increased by ~0.1s
Shoot accuracy increased at start by 22%
HMG (Item: Wildfire)
Shoot accuracy reduced at start by 60%
Shoot accuracy rapidly increases until 2s then decreases again
Skills
Platform
Changed speedcurve, reducing overall distance
Shield
Size increased by 20%
Duration increased by 2s
Minimum duration increased by 2s
Zone
Duration reduced by 2s
Team-healing increased by 33%
Self-healing reduced by 20%
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Source
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